| Starfleet Marine Corps and Coro's Marine Contingent | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Starfleet Marine Corps is composed of thousands upon thousands of men and women, working
together to protect the interests of the United Federation of Planets. These men and women
spend their lives devoted to insuring the safety of Federation territory, infrastructure, and
* most importantly, citizens.Alone, a Starfleet Marine is an extremely deadly force. Trained in multiple forms of hand to hand combat, they can quickly and efficiently dispatch hostile forces with their hands alone. However, in this modern age of advanced technology, simply using your bare fists is not enough to fulfill the mandate of the Marine Corps (though it is an essential component).
As a result, modern day Marines have access to dozens of weapons, armors, and vehicles which have
been designed to make their job easier, and to better insure the completion of objectives.
This following section will attempt to familiarize yourself with just some of the technology
available to the Starfleet Marine Corps. In particular, this is a partial reference, focusing
primarily on those tools which can be found onboard the Katana class series of frigates such
as U.S.S. Coronado.
Starfleet Marine Corps Personnel and Equipment
U.S.S. Coronado Marine Personnel
242 of the Marines onboard Coronado are further divided up into two companies of 121 Marines each. Within these companies are four platoons each. Three platoons in each company are made up of three Force Recon squads of about a dozen Marines each. These squads operate semi-autonomously of one another, each being assigned a specific mission objective to accomplish. Each squad is commanded by a high ranking non-com, or a low ranking officer, usually a Staff Sergeant or a 2nd Lieutenant. This Marine reports to their platoon leader, usually a First Lieutenant. The nine Force Recon squads in a platoon are typically supported by a single Heavy Weapons group. The platoon leaders are normally given full rein over their own men, letting them direct action as they see fit in order to accomplish the mission objectives. Coronado's two Company Commanders (Alfa and Bravo), usually Captains, each direct their Recon and Heavy Weapons platoons from just behind the front lines in a ground engagement. They oversee their platoons and a wing of Spectre class fighters, and coordinate with each other to insure that all mission objectives are met. At any given time, one Company is available for active deployment, with the other holding at 60 minute standby. The first Company is considered "on call", the other off rotation, usually training or asleep. The two Company Commanders report to the Battalion Commander. Coronado also carries a single platoon of light armor troops, centered around two Double Trouble class medium battle tanks, and Buffalo and Skimmer class armored personnel carriers.
Organization of U.S.S. Coronado's Marine Battalion is as follows:
Personal Small Arms and Armor Overview: Though a Marine's own hands can be considered deadly and effective weapons, it is most often preferred to use an actual technological weapon in combat in order to maximize your ability to complete mission objectives. This list is a small portion of some of the small arms (that is, hand held weaponry) available to Coronado's Marines.
Type II Phaser: Virtually unchanged since the mid 2370s, the Type II phaser is issued as a last resort, backup sidearm for use in extreme situations. Extremely reliable and rugged, the only changes found in the modern Type II phaser over that found in 2375 is the emitter crystal, which has been modified for an increased firing life, and hence increases the length of time that the weapon can be used without worry of overheating, or critical meltdown.
The refire rate on the PPP is staggering. The weapon is able to fire for extended periods, as fast as the user can pull the trigger. Depending on the setting, the sidearm's power pack can fire as many as one hundred rounds (setting one).
Limited to beam fire only, the Type IIIb suffers froms a few drawbacks not present in the Type IIIa, such as the revealing nature of beam fire, the need to dwell the beam on a heavily shielded target, and the greater wear on the emitter crystal. However, the Type IIIb still serves the Marine Corps with distinction, with its ability to mount virtually any scope or sensor systems on the almost universal attachment clamp.
Over the years, the IIIa has gone through some radical modifications, eventually evolving into the type IIIc. In addition to upgrades made to the power cells, emitter crystals, and the capacitance bank, the focusing coils were upgraded and modified to allow the user to choose whether or not he/she wishes the standard pulse, or like the IIIb, a stream. Though the stream option produces a blast much less effective than the dedicated IIIb, it gives the compression phaser rifle the versatility of being able to fire in both modes. The Type IIIc Compression Pulse Rifle is accurate, durable, and versatile. In addition, the rifle can mount a variety of sensor/tracking sights in order to enhance accuracy. M2-43 Plasma Pulse Rifle: The M2-43 is perhaps the current weapon most assosciated with the Starfleet Marine Corps. Developed exclusively for their use and based on the earlier TR-116 rifle, the PPR is a high-powered rifle which fires cased plasma rounds at a variable fire rate, but capable of over two thousand rounds per minute. The M2-43 is a hybrid weapon in that uses both kinetic and plasma energy in order to decimate the target. Using a high-powered subspace accelerator, the PPR feeds off a magazine (12x5x7cm) of 200 plasma rounds.
Especially effective when used in volleys by a squad, the M2-43 is capable of penetrating even some armoured vehicles, opening up a second option if a dedicated anti-armour weapon is not available. The drawback of the M2-43 is its relatively short range. At 1km, the ignited plasma begins to dissolve the shell itself, and beyond 2km, the plasma has escaped the shell and dissipated over an area. The range limitation, however, can be compensated for through the use of a focused transporter emitter aligned with the rifle's subspace accelerator and mounted on the barrel of the rifle. With such an attachment and an exothermic imaginag scanner (as pictured at right), the M2-43 becomes an outstanding sniper's rifle. Beyond that, the M2-43 is an exceptional weapon. Easy to maintain, powerful against both unshielded and shielded targets, and psychologically devestating (the image of a fellow being shredded and spewed across the landscape in the blink of an eye can be quite unnerving), the M2-43 will be in use by the Starfleet Marine Corps for years to come. Other Small Arms: The weapons mentioned here are, of course, a small example of those weapons you'll find within almost every typical Marine division. Each Marine, however, can come across a weapon which he or she gains a personal attachment to, and decides to use as his baseline or supporting weapon (with approval). Some of these weapons include the likes of Concussion Rifles (which fire a small shell based on a concussion grenade, but with a little antimatter thrown in), Disruptor Slug Cannons (using anti-protons and protons within a heavy shell to obliterate tanks or other armour), Tachyon Pulse Launchers, or plasma, disruptor or other phased energy rifles, based on either an assault rifle or a sniper rifle platform, with and without scopes. You can read about some of these weapons.
The strap on helmet of the "clapper" includes a complex communication's suite, and an articulated visor with built in anti-viral, anti-chemical filters, macrobinoculars, and a basic sensor system. Medium Combat Armour (The "Hard Suit"): This is the armour which the Marines wear most often into battle. It provides excellent protection from up to level six blasts with its reflective coating and built in shielding system, and can save a Marine from up to a level ten blast (again, immediate medical attention will be necessary). Instead of being interconnected over a body glove like the light combat armour, the "Hard Suit" is completely self contained, with flexible armoured joints and a life support system that allows Marines to work in hostile environments for up to six hours of heavy exertion before the oxygen supply runs out.
Because of its ease of disassembly, the light combat armour is stored in lockers in its separate clamshell pieces along with the underlying body glove. The medium combat armour, on the other hand, is a self-contained unit that is broken down into legs/waist, torso, and helmet sections available for a variety of body morphologies. These three components are stored in rotating tower sections that permit easy access and allow Coronado's marines to quickly don them while at alert status. Heavy Weapons and Equipment
Photon grenades are little changed since the 2200s, and are in a sense miniature photon torpedoes. They use a small amount of antimatter (a fraction of a gram) to achieve their effect. They are relatively stable; however, extreme situations can sometimes lead to premature detonation as the magnetic fields holding the antimatter separate collapse. Plasma grenades are the most unstable of the three grenade types mentioned here, but are also the most powerful. They are filled with plasma generated by a matter-antimatter reaction modified by dilithium -- essentially, warp plasma. When detonated, the grenade ignites the plasma, which expands in a wide radius, destroying nearly anything it comes into contact with. TP-4 Heavy Repeating Phaser (Squad Automatic Weapon, or SAW): Although all the weapons mentioned previously are excellent for squad combat, in the larger scale something bigger is needed to dispatch a superior enemy force. This is where the TP-4 heavy repeating phaser comes in. Larger than a Type IIIc or M2-43, but not exceptionally large either, the TP-4 delivers incredible firepower over a large area in a short period of time.
Nonetheless, the speed at which the SAW can devestate an unprepared enemy squadron is astounding, and it is for that reason that the TP-4 finds itself a mainstay of heavy weapons squads. The U.S.S. Coronado carries eighteen TP-4 Heavy Repeating Phasers, one per squad. The TP-4 can be easily pintle-mounted to the side access hatches of the Targa class assault runabout and used in support of a Targa drop to a hot landing zone. Coronado's Captain's Gig, Kelaka, has this capability as well.
When fired, the ID taps into the zero point domain and extracts a portion of energy, containing it within a magnetic shell. A subspace accelerator then rockets the ZPE bolt down the firing tube and upon the target.
The user inputs the desired area of destruction (limited to 50 square metres for safety reasons), and fires. Enough ZPE energy is extracted to disintegrate anything within the given area, usually carving a metre down into the planet's surface at the same time. The U.S.S. Coronado carries six Isomagnetic Disintegrators on board. These weapons are under constant guard and only the Battalion Commander can authorize their use. MR-65 Projectile Launcher: Direct weapons are all well and good, but sometimes a target needs to be hit with something a little more basic. For that reason, the MR-65a is in use by the Marine Corps to hit a target with a wide variety of indirect ordnance: concussion, photon, and plasma grenades. Smoke canisters, paralyzing agents, or targetting beacons are also some of the ordnance that might be found in the MR-65's six round magazine.
In addition, a smaller, lighter version of the MR-65 platform (the MR-65b) can be mounted underneath the M2-43 rifles used by fire team leaders. This version has a shorter range than the MR-65a and is aimed and fired manually. As a result, constructing and maintaining them is quite simple and at any given time, Coro might have as many as 60 or more MR-65bs aboard for ground use. Finally, a pintle-mount can be constructed to allow the MR-65a or MR-65b to be vehicle-mounted. The MR-65a is obviously preferred due to the integrated guidance system. QT-7 Microtorpedo Sling: Based upon the TFL-16's configuration, the QT-7 instead substitues micro-torpedoes in place of the zero-point energy extractor. Microtorpedoes are only thirteen centimetres in length, allowing for a large number of them to be carried for area effect and anti-vehicle use. The operations are simple. Choose a target, point at it, and fire. The computer does the rest. It feeds the information into the microtorpedo's miniature computer, which alters its trajectory just as soon as it exits the tube, almost assuring a hit. A small anti-grav motor allows the microtorp to perform enough basic manuevers to follow a target's movements before it impacts at about six thousand kilometres per hour. Coro carries ten QT-7s. It should be noted, however, that many of the internal parts of the QT-7 are also integral parts of the Spectre class fighter's quantum microtorpedo gatling. In addition, vehicles must draw their pintle-mounted weapons from the same store used by ground troops. As such, QT-7s are sometimes used as replacement or repair parts for the Spectres or mounted on vehicles and as such, at any given time, fewer than ten QT-7s may be available for ground use. Land- and Space-bourne Vehicles/Equipment Overview: Because Coronado's Marines are part of a Recon Battalion, they have limited access to vehicles as they will most likely not be participating in engagments where heavy support is necessary. However, Coronado does carry a compliment of several surface vehicles to assist the Marines in their duties. All vehicles and equipment are stored disassembled, and in some cases, in a transporter energy matrix. As such, all vehicles and equipment will require set-up time once they reach their stations before becoming effective.
Used for scouting, the YT-34s are agile and quiet, able to sneak upon an enemy position without being audibly noticed. Many YT-34s are also retrofitted with crude weapons, since no Marine likes to travel in an unarmed vehicle. A Type IV phaser array, or gatling cannon firing depleted uranium slugs or caseless plasma rounds is most common. AGFT-9 Surface Transport (Skimmer): The AGFT-9, or "Anti-Gravity Fast Transport Nine" is a simple vehicle. Operating in atmposheres up to 30m in the air using variable anti-gravity fields and RCS systems, the 300kph "Skimmer" can transport a platoon of Marines quickly from location to location in somewhat cramped conditions. The transport is open, with a series of guard-rails around the seating the only objects on the flat surface other than the pilot's seat. A small shield generator deflects the incoming air and serves as protection against small arms fire. Coro carries four "Skimmers". AGHT-3 Surface Transport (Buffalo): Coronado's single Anti-Gravity Heavy Transport Three, or the "Buffalo," is a larger, closed version of the AGFT-9, with room for four platoons and their gear. It can reach 200kph, and has a heavier shield generator than the AGFT-9. Coro's Marines have affectionately nicknamed the ship's single Buffalo "Betty". Both Skimmers and Buffalos are routinely armed with a single large weapon, usally a pintle-mounted TP-4 or TFL-16, or a grenade launcher based on the MR-65 platform, depending on mission.
In addition to the main guns, the M-2 mounts three Type V phaser elements to the port, starboard and aft, and and two Type IV elements on the forward edge. The three man crew is protected by heavy-duty shields and ablative armour. The M-2 carries a crew of two and is propelled by variable anti-gravity generators and a pair of RCS thrusters capable of moving her at 120kph. They are crewed by members of the 143th Tactical Armor Squadron, the "Abrahams." AGSG-5 Portable Shield Generator: Designed as a portable shield emitter for protecting staging areas, the AGSG-5 is generally nothing more than a large force field emplacement mounted on an anti-gravity sled. Usually deployed in a line following a natural geological formation, the AGSG-5 is an invaluable aid for providing security during the establishment of a Marine beach head or landing site. Coronado normally carries eight AGSG-5s, but additional units can be easily constructed from replicated parts.
The AGC-2 is nine meters high and 19 meters long. It is an energy weapon, firing phaser pulses or beams, depending on the operator's desire. Both beam and pulse strength will be attenuated by atmosphere, and for best effect, the AGC-2 should be used from a high-altitude position such as a hillside or mountaintop. From such a position, the battery can track both orbital and land-based targets, and be refocused to target either. Once you're done here, tap Back to return to the Coronado Setting information index or the Return key at the bottom of your PADD, and you will be returned to the main index. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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