| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Hydra | Threat Value: | 1,695 | |
| Vehicle Type: | Strider | Offensive Value: | 4,360 | |
| Production Type: | Mass Produced | Defensive Value: | 313 | |
| Cost: | 847,500.00 dinars | Miscellaneous Value: | 412 | |
| Manufacturer: | Republic Heavy Industries | Size: | 12 | |
| Use: | Fire Support | Original Default Size: | 12 | |
| Height: | 6.7 meters | Indv. Lemon Dice: | 3 | |
| Length: | meters | Crew: | 1 | |
| Width: | 5.5 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 122mm | |||
| Armor Material: | Armoplast | Armor | ||
| Standard Op. Weight: | 46,250 kg | Light Damage: | 25 | |
| Primary Move Mode: | Walker (35 kph) | Heavy Damage: | 50 | |
| Secondary Move Mode: | ( kph) | Overkill: | 75 | |
| Deployment Range: | 440 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 20 km | Availability Threshhold: | 0 | |
| Powerplant: | Turbine (x4) | Max Number on Field: | ||
| Engine Output: | 800hp (x4) | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +1 | Combat Speed: | 3 | |
| Communications: | 0 | Top Speed: | 6 | |
| Fire Control: | 0 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | -2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Autocannon | |||||||||
| Heavy Guided Mortar | MR5, Guid, IF | ||||||||
| Heavy Grenade Launcher | IF | ||||||||
| Anti-Personnel Mortar | AE0, MR2, AI, IF | ||||||||
| Heavy Machine Gun | AI |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Amphibious | Can move in water hexes | ||
| Aquatic Sensors BOTH | Dual Purpose | ||
| Backup Sensors | Absorbs first "Sensors" hit | ||
| Camo Netting | +1 concealment in Forest or Jungle | ||
| ECM | Offensive Electronic Warfare equipment | ||
| HEAT Resistant Armor | Add to base armor vs HEAT weapons | ||
| HEP: Underwater | - | ||
| Improved Off-Road | - 1 MP cost, minimum 1 MP | ||
| Limited Life Support | Life support for 1 week |
| Name | Rating | Game Effects |
|---|---|---|
| Fragile Chassis | "Structural" hits are one step worse | |
| Large Sensor Profile | Subtract rating from Concealment | |
| Sensor Dependent | Must rely on sensors in combat |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| After losing six battles during the Leyen Bayou Pacification due to the lack of fire support, the Republican Army put out a contract to replace the hydrophobic Nagas that were assigned to their wetlands combat units. Republic Heavy Industries thus began designing a dedicated wetlands strider. Even by strider standards, the Hydra is a sluggish leviathan. Instead of speed, the Hydrea relies on its surroundings to protect it. Indeed, the thick jungles and swamps of the South barely impede the amphibious Hydra while causing numerous problems for many other combat vehicles. The Hydra is so water-friendly that one favorite ambush tactic is to switch to reserve power and submerge the strider entirely by crouching in a shallow pool, standing up and opening fire only when the enemy is almost overhead. The Hydra relies on a triple barrel turret for most of its firepower. The turret includes a rapid-fire heavy grenade launcher for saturation attacks and a guided anti-vehicle mortar for precision strikes. A smaller, anti-personnel mortar supplements the two larger guns. A nose-mounted 40mm autocannon and a pair of side-mounted gatling guns complete its armament. |