| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Scythian | Threat Value: | 1,433 | |
| Vehicle Type: | Tank | Offensive Value: | 2,893 | |
| Production Type: | Late Prototype | Defensive Value: | 410 | |
| Cost: | 7,165,000.00 dinars | Miscellaneous Value: | 995 | |
| Manufacturer: | Republic Tank Arsenal | Size: | 11 | |
| Use: | Assualt | Original Default Size: | 11 | |
| Height: | 3.0 meters | Indv. Lemon Dice: | 1 | |
| Length: | 9.0 meters | Crew: | 2 | |
| Width: | meters | Bonus Actions: | 2 | |
| Avg. Armor Thickness: | 152mm | |||
| Armor Material: | Armorplast | Armor | ||
| Standard Op. Weight: | 34,660 kg | Light Damage: | 28 | |
| Primary Move Mode: | Hover (132 kph) | Heavy Damage: | 56 | |
| Secondary Move Mode: | ( kph) | Overkill: | 84 | |
| Deployment Range: | 250 km | |||
| Sensor Range: | 3 km | Vehicle Availability | ||
| Communication Range: | 15 km | Availability Threshhold: | 0 | |
| Powerplant: | Turbine (x4) | Max Number on Field: | ||
| Engine Output: | 1000hp (x4) | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Hover | ||
| Sensors: | +1 | Combat Speed: | 11 | |
| Communications: | +1 | Top Speed: | 22 | |
| Fire Control: | 0 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | -2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Particle Accelerator | DpRB-1, Hay | ||||||||
| Anti-Ground Vehicle Missile | Guid, IF | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Advanced Controls | Adds one bonus action | ||
| Autopilot | Acts as Level 1 Pilot | ||
| Chaff/Flare Dispenser | 10 shots | ||
| ECM | Offensive Electronic Warfare equipment | ||
| HEAT Resistant Armor | Add to base armor vs HEAT weapons | ||
| HEP: Desert | - | ||
| Jump Jets | Rating times 50m of jump capability | ||
| Reinforced Armor | F Arc; add to base armor | ||
| Target Designator | Designates targets for guided weapons |
| Name | Rating | Game Effects |
|---|---|---|
| Exposed Movement System | "Movement" hits are one step worse | |
| Large Sensor Profile | Subtract rating from Concealment | |
| Overheating | Damage occurs if weapons or jump jets are overused | |
| Poor Towing Capability | Can tow half its own weight | |
| Weak Underbelly | Half Armor against attacks from below |
| Name | Rating | Game Effects |
|---|---|---|
| Weak Point | Reduce base armor by 2 at Mov | |
| Annoyance Flaw | Complex electrical system, requires 1d6 more hours to repair |
| Variants |
| There are no variants. |
| Designer Notes |