Scythian
Overview and History

Vehicle Specifications   General Stats
Name: Scythian   Threat Value: 1,433
Vehicle Type: Tank   Offensive Value: 2,893
Production Type: Late Prototype   Defensive Value: 410
Cost: 7,165,000.00 dinars   Miscellaneous Value: 995
Manufacturer: Republic Tank Arsenal   Size: 11
Use: Assualt   Original Default Size: 11
Height: 3.0 meters   Indv. Lemon Dice: 1
Length: 9.0 meters   Crew: 2
Width: meters   Bonus Actions: 2
Avg. Armor Thickness: 152mm
Armor Material: Armorplast   Armor
Standard Op. Weight: 34,660 kg   Light Damage: 28
Primary Move Mode: Hover (132 kph)   Heavy Damage: 56
Secondary Move Mode: ( kph)   Overkill: 84
Deployment Range: 250 km
Sensor Range: 3 km   Vehicle Availability
Communication Range: 15 km   Availability Threshhold: 0
Powerplant: Turbine (x4)   Max Number on Field:
Engine Output: 1000hp (x4)  
    Movement
Electronics   Primary Move Mode: Hover
Sensors: +1   Combat Speed: 11
Communications: +1   Top Speed: 22
Fire Control: 0   Secondary Move Mode:
    Combat Speed:
    Top Speed:
    Maneuver: -2

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Heavy Particle Accelerator
 HPA
 T
 +1
 x15
 3/6/12/24
 
 30
 DpRB-1, Hay
 1
 Anti-Ground Vehicle Missile
 AGM
 T
 +1
 x15
 3/6/12/24
 
 12
 Guid, IF
 1
 Anti-Personnel Grenade Launcher
 APGL
 F
 -1
 x3
 1/2/4/8
 
 12
 AE0, AI, IF
 1
 Anti-Personnel Grenade Launcher
 APGL
 Rr
 -1
 x3
 1/2/4/8
 
 12
 AE0, AI, IF

Perks
Name Rating Game Effects AUX
 Advanced Controls
 
 Adds one bonus action
 
 Autopilot
 
 Acts as Level 1 Pilot
 AUX
 Chaff/Flare Dispenser
 1
 10 shots
 AUX
 ECM
 2
 Offensive Electronic Warfare equipment
 AUX
 HEAT Resistant Armor
 6
 Add to base armor vs HEAT weapons
 
 HEP: Desert
 
 -
 
 Jump Jets
 1
 Rating times 50m of jump capability
 AUX
 Reinforced Armor
 4
 F Arc; add to base armor
 
 Target Designator
 3
 Designates targets for guided weapons
 AUX
Flaws
Name Rating Game Effects
 Exposed Movement System
 
 "Movement" hits are one step worse
 Large Sensor Profile
 3
 Subtract rating from Concealment
 Overheating
 
 Damage occurs if weapons or jump jets are overused
 Poor Towing Capability
 
 Can tow half its own weight
 Weak Underbelly
 
 Half Armor against attacks from below
Defects
Name Rating Game Effects
 Weak Point
 2
 Reduce base armor by 2 at Mov
 Annoyance Flaw
 
 Complex electrical system, requires 1d6 more hours to repair

Variants
There are no variants.

Designer Notes