| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Jager, Flammjager | Threat Value: | 522 | |
| Vehicle Type: | Walker | Offensive Value: | 540 | |
| Production Type: | Mass Produced | Defensive Value: | 298 | |
| Cost: | 348,000.00 dinars | Miscellaneous Value: | 728 | |
| Manufacturer: | Territorial Arms | Size: | 6 | |
| Use: | Assualt | Original Default Size: | 8 | |
| Height: | 4.3 meters | Indv. Lemon Dice: | 3 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 45mm | |||
| Armor Material: | Armoplast | Armor | ||
| Standard Op. Weight: | 6690 kg | Light Damage: | 15 | |
| Primary Move Mode: | Walker (41 kph) | Heavy Damage: | 30 | |
| Secondary Move Mode: | Ground (74 kph) | Overkill: | 45 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 5 | |
| Powerplant: | V-Engine | Max Number on Field: | unlimited | |
| Engine Output: | 450hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | 0 | Combat Speed: | 4 | |
| Communications: | 0 | Top Speed: | 7 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 12 | |||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Medium Flamer | Inc, IF, SlowBurn | ||||||||
| Incendiary Rocket Pack/20 | Inc, IF, SlowBurn | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Hand Grenade | AI, Dis | ||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Easy to Modify | +2 to Repair and Modify rolls | ||
| Fire Resistant | Half the intensity from Flame attacks | ||
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch |
| Name | Rating | Game Effects |
|---|
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Another variant brought on by the War of the Alliance, the Flammjager is a very specialized machine born to meet a particular need. A "house cleaner" or, as the other Gear pilots often call it, a "bug zapper," the Flammjager was used in infantry mop-up operations to examine every tank wreck, blockhouse, and ruined building to flush out survivors. While standard infantry is generally used in this type of oepration, the nature of the genetically engineered GRELs used by the CEF made house-cleaning a very dangerous activity indeed. The Flammjager more than balanced the scales. All its joints and manipulators are covered with a fire-resistant web covering and a heat dampening glazing was added to the armor plates. The main armament of the Flammjager is the Firemoth-16 medium flamer, a powerful hand-held weapon. To prevent accidental detonations, the flamer's fuel tanks can be quickly dropped via a manual release switch. The secondary weapon is a Vogel-120 incendiary rocket pack, which can engulf a widespread area in flames to eradicate all resistance in that particular zone of the battlefield. An anti-personnel grenade launcher, sometimes loaded with incendiary or shrapnel charges, completes the mop-up armament. High explosive hand grenades are also used, but mostly for demolition jobs against blockhouses and other "hard" defensive positions. |