| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Thunderhammer | Threat Value: | 2,315 | |
| Vehicle Type: | Walker | Offensive Value: | 5,490 | |
| Production Type: | Limited Production | Defensive Value: | 613 | |
| Cost: | 5,015,833.33 marks | Miscellaneous Value: | 841 | |
| Manufacturer: | Various | Size: | 12 | |
| Use: | Fire Support | Original Default Size: | 13 | |
| Height: | 8.5 meters | Indv. Lemon Dice: | 2 | |
| Length: | 12.2 meters | Crew: | 2 | |
| Width: | 12.0 meters | Bonus Actions: | 1 | |
| Avg. Armor Thickness: | 245mm | |||
| Armor Material: | Durasheet | Armor | ||
| Standard Op. Weight: | 43,760 kg | Light Damage: | 35 | |
| Primary Move Mode: | Walker (30 kph) | Heavy Damage: | 70 | |
| Secondary Move Mode: | ( kph) | Overkill: | 105 | |
| Deployment Range: | 250 km | |||
| Sensor Range: | 5 km | Vehicle Availability | ||
| Communication Range: | 20 km | Availability Threshhold: | 6 | |
| Powerplant: | Turbine (x2) | Max Number on Field: | 2 | |
| Engine Output: | 3250hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | 0 | Combat Speed: | 3 | |
| Communications: | 0 | Top Speed: | 5 | |
| Fire Control: | +1 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | -2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Autocannon | |||||||||
| Light Field Gun | IF | ||||||||
| Medium Rocket Pack/36 | IF | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Ammo/Fuel Containment | -2 from hit rolls for Ammo/Fuel Hit results | ||
| Automation | Acts as 2 crew | ||
| Backup Sensors | Absorbs first "Sensors" hit | ||
| HEP: Desert | - | ||
| Improved Off-Road | - 1 MP cost, minimum 1 MP | ||
| Improved Rear Defense | Reduce Rear and Flank attack penalty by 1 |
| Name | Rating | Game Effects |
|---|---|---|
| Large Sensor Profile | Subtract rating from Concealment | |
| Sensor Dependent | Must rely on sensors in combat |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| The basic layout of the Thunderhammer is a rectangular chassis carried by four massive legs placed at each corner. Each leg ends in a stubby claw capable of finding purchase on the roughest ground. The entire vehicle is covered with thick armor plating that is evenly spread on all locations, front and back. The two rewmen, the commander/pilot and hte system operator/gunner, ride in a fully enclosed armored cockpit located on top of the main hull. The sensor array is divided into several pods located at various points across the body, which makes the sensor equipment very hard to take out with just one shot. The Thunderhammer features an elaborate system of automatic loading and secondary systems that allow two crewmen to operate the massive strider with very little difficulty and allow the Thunderhammer to launch several shells in short order. |