Thunderhammer
Overview and History

Vehicle Specifications   General Stats
Name: Thunderhammer   Threat Value: 2,315
Vehicle Type: Walker   Offensive Value: 5,490
Production Type: Limited Production   Defensive Value: 613
Cost: 5,015,833.33 marks   Miscellaneous Value: 841
Manufacturer: Various   Size: 12
Use: Fire Support   Original Default Size: 13
Height: 8.5 meters   Indv. Lemon Dice: 2
Length: 12.2 meters   Crew: 2
Width: 12.0 meters   Bonus Actions: 1
Avg. Armor Thickness: 245mm
Armor Material: Durasheet   Armor
Standard Op. Weight: 43,760 kg   Light Damage: 35
Primary Move Mode: Walker (30 kph)   Heavy Damage: 70
Secondary Move Mode: ( kph)   Overkill: 105
Deployment Range: 250 km
Sensor Range: 5 km   Vehicle Availability
Communication Range: 20 km   Availability Threshhold: 6
Powerplant: Turbine (x2)   Max Number on Field: 2
Engine Output: 3250hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: 0   Combat Speed: 3
Communications: 0   Top Speed: 5
Fire Control: +1   Secondary Move Mode:
    Combat Speed:
    Top Speed:
    Maneuver: -2

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Heavy Autocannon
 HAC
 F
 0
 x12
 3/6/12/24
 +1
 350
 
 1
 Light Field Gun
 LFG
 T
 0
 x22
 5/10/20/40
 
 12
 IF
 1
 Medium Rocket Pack/36
 MRP/36
 F
 -1
 x18
 2/4/8/16
 +4
 36
 IF
 1
 Anti-Personnel Grenade Launcher
 APGL
 T
 -1
 x3
 1/2/4/8
 
 20
 AE0, AI, IF

Perks
Name Rating Game Effects AUX
 Ammo/Fuel Containment
 
 -2 from hit rolls for Ammo/Fuel Hit results
 
 Automation
 2
 Acts as 2 crew
 
 Backup Sensors
 
 Absorbs first "Sensors" hit
 
 HEP: Desert
 
 -
 
 Improved Off-Road
 
 - 1 MP cost, minimum 1 MP
 
 Improved Rear Defense
 
 Reduce Rear and Flank attack penalty by 1
 
Flaws
Name Rating Game Effects
 Large Sensor Profile
 2
 Subtract rating from Concealment
 Sensor Dependent
 
 Must rely on sensors in combat
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
The basic layout of the Thunderhammer is a rectangular chassis carried by four massive legs placed at each corner. Each leg ends in a stubby claw capable of finding purchase on the roughest ground. The entire vehicle is covered with thick armor plating that is evenly spread on all locations, front and back. The two rewmen, the commander/pilot and hte system operator/gunner, ride in a fully enclosed armored cockpit located on top of the main hull. The sensor array is divided into several pods located at various points across the body, which makes the sensor equipment very hard to take out with just one shot. The Thunderhammer features an elaborate system of automatic loading and secondary systems that allow two crewmen to operate the massive strider with very little difficulty and allow the Thunderhammer to launch several shells in short order.