Overview and History |
Vehicle Specifications | General Stats | |||
Name: | Mammoth | Threat Value: | 1,501 | |
Vehicle Type: | Walker | Offensive Value: | 3,394 | |
Production Type: | Limited Production | Defensive Value: | 313 | |
Cost: | 3,669,111.11 marks | Miscellaneous Value: | 794 | |
Manufacturer: | Hartmore Motor Co | Size: | 9 | |
Use: | Fire Support | Original Default Size: | 11 | |
Height: | 6.8 meters | Indv. Lemon Dice: | 2 | |
Length: | 7.0 meters | Crew: | 2 | |
Width: | 9.2 meters | Bonus Actions: | 1 | |
Avg. Armor Thickness: | 145mm | |||
Armor Material: | Durasheet/Ceramic | Armor | ||
Standard Op. Weight: | 21,880 kg | Light Damage: | 25 | |
Primary Move Mode: | Walker (31 kph) | Heavy Damage: | 50 | |
Secondary Move Mode: | ( kph) | Overkill: | 75 | |
Deployment Range: | 320 km | |||
Sensor Range: | 3 km | Vehicle Availability | ||
Communication Range: | 12 km | Availability Threshhold: | 5 | |
Powerplant: | V-Engine (x2) | Max Number on Field: | 5 | |
Engine Output: | 1200hp (x2) | |||
Movement | ||||
Electronics | Primary Move Mode: | Walker | ||
Sensors: | +1 | Combat Speed: | 3 | |
Communications: | 0 | Top Speed: | 5 | |
Fire Control: | 0 | Secondary Move Mode: | ||
Combat Speed: | ||||
Top Speed: | ||||
Maneuver: | -2 |
Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
---|---|---|---|---|---|---|---|---|---|
Medium Autocannon | |||||||||
Anti-Tank Missile | Guid, IF | ||||||||
Snub Cannon | |||||||||
Light Machine Gun | AI |
Name | Rating | Game Effects | AUX |
---|---|---|---|
Ammo/Fuel Containment | -2 from hit rolls for Ammo/Fuel Hit results | ||
Backup Sensors | Absorbs first "Sensors" hit | ||
Battle Arm x2 | Can punch | ||
HEAT Resistant Armor | Add to base armor vs HEAT weapons | ||
HEP: Desert | - | ||
Improved Off-Road | - 1 MP cost, minimum 1 MP | ||
Limited Life Support | Life support for 1 week | ||
Reinforced Armor | F Arc; add to base armor | ||
Target Designator | Designates targets for guided weapons |
Name | Rating | Game Effects |
---|---|---|
Large Sensor Profile | Subtract rating from Concealment | |
Sensor Dependent | Must rely on sensors in combat | |
Annoyance | Continual lurching walking movement | |
Annoyance | Stale smell in life support system |
Name | Rating | Game Effects |
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Variants |
There are no variants. |
Designer Notes |
The Mammoth is the most common strider unit used by the forces of the CNCS. Originally a Norlight design, the Mammoth is now built under license by no less than three companies throughout the Northern Hemisphere, although Hartmore Motor Company continues to hold the primray production license. The machine is rugged and tough, and its large clawed feet and balance plates are perfectly suited to the rocky environment of the North. The bent hevay legs of the Mammoth give it a loping walk that can be difficult for crews to adapt to, and that is responsible for the development of the name "strider." There are two crewman (one pilot and one system operator/gunner) who sit in a tandem configuration similar to the layout of a helicopter gunship: the pilot sits at right and the gunner at left, with the former placed ahead of the latter. Some units reverse this positioning (although this is more common in the Assault Mammoth variant), but this has little effect on combat efficiency. The Mammoth is sturdy and well armored, featuring heavy durasheet plates supplemented by additional ceramite layers designed to redirect shaped-charge ammunition and to burn off or deflect laser fire. The armored casing of the crew compartment is broken only by very small vision slits (and even they are usually protected by reinforced shutters) forcing the crew to depend on the vehicle's sensor array for information. The Mammoth uses an AFLIC sensor pod mounted on the nose of the cockpit as its main array, supplemented by several redundant systems to prevent the strider from being blinded in combat. |