| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Mammoth, Brawler | Threat Value: | 754 | |
| Vehicle Type: | Walker | Offensive Value: | 1,526 | |
| Production Type: | Limited Production | Defensive Value: | 313 | |
| Cost: | 1,508,000.00 marks | Miscellaneous Value: | 423 | |
| Manufacturer: | Hartmore Motor Co | Size: | 9 | |
| Use: | Fire Support | Original Default Size: | 9 | |
| Height: | 6.8 meters | Indv. Lemon Dice: | 2 | |
| Length: | 7.0 meters | Crew: | 2 | |
| Width: | 9.2 meters | Bonus Actions: | 1 | |
| Avg. Armor Thickness: | 145mm | |||
| Armor Material: | Durasheet/Ceramic | Armor | ||
| Standard Op. Weight: | 21,890 kg | Light Damage: | 25 | |
| Primary Move Mode: | Walker (31 kph) | Heavy Damage: | 50 | |
| Secondary Move Mode: | ( kph) | Overkill: | 75 | |
| Deployment Range: | 320 km | |||
| Sensor Range: | 3 km | Vehicle Availability | ||
| Communication Range: | 12 km | Availability Threshhold: | 6 | |
| Powerplant: | V-Engine (x2) | Max Number on Field: | 3 | |
| Engine Output: | 1200hp (x2) | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +1 | Combat Speed: | 3 | |
| Communications: | 0 | Top Speed: | 5 | |
| Fire Control: | 0 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | -2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Medium Autocannon | |||||||||
| Very Light Rocket Pack/128 | IF | ||||||||
| Very Light Rocket Pack/128 | IF | ||||||||
| Fragmentation Cannon | AI, Frag | ||||||||
| Light Machine Gun | AI |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Ammo/Fuel Containment | -2 from hit rolls for Ammo/Fuel Hit results | ||
| Backup Sensors | Absorbs first "Sensors" hit | ||
| Battle Arm x2 | Can punch | ||
| HEAT Resistant Armor | Add to base armor vs HEAT weapons | ||
| HEP: Desert | - | ||
| Improved Off-Road | - 1 MP cost, minimum 1 MP | ||
| Limited Life Support | Life support for 1 week | ||
| Reinforced Armor | F Arc; add to base armor |
| Name | Rating | Game Effects |
|---|---|---|
| Large Sensor Profile | Subtract rating from Concealment | |
| Sensor Dependent | Must rely on sensors in combat | |
| Annoyance | Continual lurching walking movement | |
| Annoyance | Stale smell in life support system |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| A derivation of the Assault Mammoth dating back to the urban warfare typical of the early stages of the Terranovan counter-offensive during the War of the Alliance, the so-called Brawler Mammoth was designed to serve as a platform for lighter weaponry designed for saturation fire against infantry and lightly-armored targets rather than the devastating anti-armor firepower of the Assault Mammoth and Mammoth striders. The arm-mounted Fireball II anti-tank missile launcher and SB-90 assault gun were replaced by new fragmentation 'shotgun cannons' released by Northco, capable of delivering a shower of flechette rounds into light targets. The turret-mounted GU-20 autocannon on the Mammoth's top was removed and a pair of heavier GU-20s, which could not only be used to pwerful effect against light armor, but be pressed into anti-aircraft service if necessary, wre installed in the arms. This relatively light weaponry was supplemented by two large shoulder-mounted DiMaean Saber-16 rocket bays containing a stunning number of light rockets capable of mowing down an entire street's worth of enemy infantry and vehicles in a blinding hail of explosions and shrapnel. Some variants went into battle with one of the missile pods reversed, providing a devastating distration for pursuers. |