Overview and History |
Vehicle Specifications | General Stats | |||
Name: | Hunter, Assault | Threat Value: | 436 | |
Vehicle Type: | Walker | Offensive Value: | 616 | |
Production Type: | Mass Produced | Defensive Value: | 298 | |
Cost: | 290,666.67 marks | Miscellaneous Value: | 392 | |
Manufacturer: | Northco | Size: | 6 | |
Use: | Assault | Original Default Size: | 8 | |
Height: | 4.3 meters | Indv. Lemon Dice: | 3 | |
Length: | 2.9 meters | Crew: | 1 | |
Width: | 3.0 meters | Bonus Actions: | 0 | |
Avg. Armor Thickness: | 45mm | |||
Armor Material: | Durasheet | Armor | ||
Standard Op. Weight: | 6525 kg | Light Damage: | 15 | |
Primary Move Mode: | Walker (42 kph) | Heavy Damage: | 30 | |
Secondary Move Mode: | Ground (72 kph) | Overkill: | 45 | |
Deployment Range: | 500 km | |||
Sensor Range: | 2 km | Vehicle Availability | ||
Communication Range: | 10 km | Availability Threshhold: | 3 | |
Powerplant: | V-Engine | Max Number on Field: | unlimited | |
Engine Output: | 450hp | |||
Movement | ||||
Electronics | Primary Move Mode: | Walker | ||
Sensors: | 0 | Combat Speed: | 4 | |
Communications: | 0 | Top Speed: | 7 | |
Fire Control: | 0 | Secondary Move Mode: | Ground | |
Combat Speed: | 6 | |||
Top Speed: | 12 | |||
Maneuver: | 0 |
Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
---|---|---|---|---|---|---|---|---|---|
Snub Cannon | |||||||||
Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
Hand Grenade | AI, Dis | ||||||||
Vibroblade |
Name | Rating | Game Effects | AUX |
---|---|---|---|
Easy to Modify | +2 to Repair and Modify rolls | ||
HEP: Desert | - | ||
Manipulator Arm x2 | Can punch |
Name | Rating | Game Effects |
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Name | Rating | Game Effects |
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Variants |
There are no variants. |
Designer Notes |
The Assault Hunter is in almost every way a standard Hunter-class Gear, with only a simple change in weapons load. In some ways, however, it is a direct successor to the venerable Hunter Commando. Too costly to continue production during the dark days of the War of the Alliance, the Commando had its production stopped after the sixth manufacturing run. The Terranovan military infrastructure was bearing the brunt of the Terran assault, and could not afford to waste what little high technology they had on an older design; the expensive parts the Commando required were instead used on state-of-the-art machines, such as the Jaguar. Still, a machine carrying high firepower was required for anti-armor activities and it needed to be fielded quickly. If it could not deliver it through pinpoint accuracy it would have to do it by brute force. |