Strike Ferret
Overview and History
Originally one of Ilan abu-Sayd Muhammad's dueling Gears, Strike was refit to be a capable infiltration and recon platform for the Caprice environment.

Vehicle Specifications   General Stats
Name: Strike Ferret   Threat Value: 913
Vehicle Type: Walker   Offensive Value: 760
Production Type: Scratch Built   Defensive Value: 316
Cost: 365,200.00 dinars   Miscellaneous Value: 1,661
Manufacturer: Keimuri Gear   Size: 5
Use: Recon   Original Default Size: 10
Height: 4 meters   Indv. Lemon Dice: 12
Length: 4.9 meters   Crew: 1
Width: 3.2 meters   Bonus Actions: 0
Avg. Armor Thickness: 39mm
Armor Material: Durasheet   Armor
Standard Op. Weight: 3400 kg   Light Damage: 12
Primary Move Mode: Walker (36 kph)   Heavy Damage: 24
Secondary Move Mode: Ground (78 kph)   Overkill: 36
Deployment Range: 300 km
Sensor Range: 5 km   Vehicle Availability
Communication Range: 25 km   Availability Threshhold: 9
Powerplant: Superconducting Coil   Max Number on Field: 1
Engine Output: 280hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: +2   Combat Speed: 3
Communications: +1   Top Speed: 6
Fire Control: 0   Secondary Move Mode: Ground
    Combat Speed: 7
    Top Speed: 13
    Maneuver: +1

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Sniper Laser Cannon
 SLC
 F
 +2
 x12
 5/10/20/40
 
 20
 M, DpRB-1
 1
 Anti-Personnel Mortar
 APM
 F
 0
 x4
 2/4/8/16
 
 12
 AE0, MR2, AI, IF
 1
 Mauler Fist
 MF
 F
 +1
 x9
 0/0/0/0
 
 0
 AC

Perks
Name Rating Game Effects AUX
 Stealth
 4
 Add rating to Concealment
 AUX
 Low Profile
 
 +1 Concealment while in obscurement
 
 Caprician Camo.c
 
 +1 Concealment in rocky / rough terrain
 
 Improved Off-Road
 
 - 1 MP cost, minimum 1 MP
 
 Target Designator
 4
 Designates targets for guided weapons
 AUX
 Smoke Launcher
 
 8 shots
 AUX
 HEP: Caprice.c
 
 HEP: Desert, Cold, Heat, Vacuum
 
 Limited Life Support
 
 Life support for 1 week
 AUX
 High Capacity Computer
 
 Advanced and powerful data processing system
 
 Trideo Link-Up
 
 Used for Dueling
 AUX
 Manipulator Arm
 5
 Can punch
 
 Battle Arm
 5
 Can punch
 
 Climbing Apparatus
 
 Climbing equipment
 
 Tool Arm
 1
 Cannot punch
 
Flaws
Name Rating Game Effects
 Exposed Movement System
 
 "Movement" hits are one step worse
 Annoyance
 
 Cramped cockpit; max pilot BLD of 0
 Man. Flaw
 -2
 Walker reduced in maneuver.
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
Strike started life as one of Junkman's two dueling gears, Hopper. This particular Gear, a Mauler Ferret, was Junkman's choice for such games as Block and Tackle, or those involving two Ferrets against one larger Gear. Other than the standard Mauler Ferret Fist, Hopper was originally armed with more or less standard weaponry, including a LAC and a light rocket pack. Like all Mauler Ferrets, Hopper was designed from the start with improved walking capabilities for rough terrain to counterbalance the Ferret's rather poor walking maneuverability and speed. This was quite an advantage in restricted dueling circles with any sort of obstacles or impediments.

However, now that Ilan is in the Black Talons and had the capabilities and equipment to do so, he rebuilt Hopper as a stealth infiltration Gear. The non-essential dueling systems were removed and replaced with a quite advanced stealth system and target designator. The standard Ferret sensors were also replaced, this time with a CHAT/8 system similar to those installed on the Nothern Cheetah. In this configuration, Junkman renamed the Gear: Hopper became Strike.

The standard weapons were also removed. Strike's hand-held rifle is a sniper laser cannon; his rocket pack was replaced with an anti-personnel mortar. Despite his somewhat aggressive name, Strike is not intended for direct combat. He was designed for stealth infiltration missions into the many trenches on Caprice. As a result, many of the weapons mounts are fitted with useful systems for this, such as rock-climbing apparatus on the forearm mounts, the aforementioned target designator, and a smoke launcher. A high capacity computer is included for mobile storage of mission data, and a dueling-style trideo linkup allows the other members of the team to see through Strike's eyes. What weapons are included are long range for their purposes... just in case. The one exception is Hopper's original mauler fist. Junkman really can't resist leaving at least one dueling flourish aboard, particularly since the fist is also a useful mining tool.

The one really interesting system aboard Strike is his engine. The V-engine was removed and replaced with a long range superconducting coil and battery packs originally designed for the Snakeye Black Mamba. This makes Strike nearly silent to operate and gives him an unprecedented range. Like all Ferrets, though, Strike is vulnerable to any sort of damage, particularly to this engine or the unusual walker movement system Junkman designed into it.

If Strike is discovered, his hope and strength are in evasion and avoidance... not combat. Strike's pilot would do well to remember it.