| Weapon Mounts | (2 hands, 7 hard-points): |
| Right Hand: | (Primary Weapon, below) |
| Left Hand: | (empty) |
| Right Shoulder: | (Hardpoint Perk, below) |
| Left Shoulder: | (Secondary Weapon, below) |
| Right Hip: | Light Pulse Laser Cannon |
| Left Hip: | (Backup Weapon, below) |
| Torso Mounts: | Twin Heavy Machine Guns |
| Right Forearm: | Heavy Hand Grenades |
| Left Forearm: | Hand Grenades |
|
| Primary Weapons | (One carried, bold is default): |
| VLFG (Very Light Field Gun) | 5/10/20/40, -1 Acc, Ammo 18, x20 (Standard TV) |
| VHAC (Very Heavy Autocannon) | 3/6/12/24, +0 Acc, Ammo 80, x15, ROF +1, Remove Exposed Fire Control (TV -70) |
| HBZK (Heavy Bazooka) | 2/4/8/16, 0 Acc, Cpx 1, Ammo 12, x25 (TV +186) |
| HRF (Heavy Rifle) | 4/8/16/32, +1 Acc, Cpx 1, Ammo 21, x12, Sniper (TV +49) |
| SLC (Sniper Laser Cannon) | 5/10/20/40, +1 Acc, Cpx 2, Ammo 20, x12, DpRB -1, Sniper (TV +29) |
| AK-77 (MAC/LGL Paratroop) | 3/6/12/24, 0 Acc, Cpx 1, Ammo 60, x10, ROF +1 1/2/4/8, -1 Acc, Ammo 10, x15, ROF +2, IF (TV +76) |
| SC (Snub Cannon) | 1/2/4/8, -1 Acc, Cpx 1, Ammo 3, x28 (TV +83) |
|
| Secondary Weapons | (One carried, bold is default): |
| HRP/48 (Heavy Rocket Pack) | 3/6/12/24, -1 Acc, Ammo 48, x20, IF (Standard TV) |
| MFM (Medium Field Mortar) | 5/10/20/40, -1 Acc, Ammo 12, x20, AE0, MR5, IF (TV +106) |
| HRP/48 (Heavy Rocket Pack) | 3/6/12/24, -1 Acc, Ammo 48, x20, IF, Sniper (TV +62) |
| AGM (Anti-Gear Missiles) | 3/6/12/24, +1 Acc, Ammo 12, x15 (TV +14) |
| HGM (Heavy Guided Mortar) | 5/10/20/40, -1 Acc, Ammo 12, x20, Guid, MR5, IF (TV -56) |
| ABM (Airburst Missiles) | 3/6/12/24, 0 Acc, Ammo 12, x10, AE1, Sniper (TV -22) |
|
| Backup Weapons | (None usually carried, bold is default): |
| HPZ (Heavy Panzerfaust) | 2/4/8/16, -1 Acc, Cpx 1, Ammo 1, x20, Dis (TV +36) |
| HHG (Heavy Hand Grenades) | 0/0/0/0, -1 Acc, Cpx 1, Ammo 3, x25, Dis (TV +42) |
| HWG (Haywire Grenades) | 0/0/0/0, -1 Acc, Cpx 1, Ammo 6, x10, Dis (TV +40) |
| VB (Vibroblade) | Melee, 0 Acc, Cpx 1, x8 (TV +10) |
|
| Shoulder Hardpoint Perks | (One usually carried, bold is default): | |
| APGL (Antipersonnel Grenade Launcher) | 1/2/4/8, -1 Acc, Cpx 2, Ammo 12, x3, AE0, AI, IF (Standard TV) |
| APM (Antipersonnel Mortar) | 2/4/8/16, 0 Acc, Cpx 1/2, Ammo 12, x4, AE0, MR2, AI, IF (TV +55) |
| ECM 3/ECCM 2 | (Vulnerable to Haywire, TV +21) |
| Chaff/Flare Dispenser | (Rating 1, 10 shots) (TV +174) |
| Trideo Link-Up | (TV -11) |
| Mine Detectors | (Waist Hardpoint, remove HMGs) (TV +64) |
|