| Overview and History |
| Cerberus' design was taken from the Talon Werk's Dark Cobra gear frame and was modfied to Sous-Sergeant Aaron Birkin's specifications. She has more armor, and a heavier weapons payload than the standard Dark Cobra and is designed to be a fire support gear. |
| Vehicle Specifications | General Stats | |||
| Name: | Dark Cobra | Threat Value: | 2,039 | |
| Vehicle Type: | Walker | Offensive Value: | 1,777 | |
| Production Type: | Late Prototype | Defensive Value: | 390 | |
| Cost: | 18,933,571.43 Marks | Miscellaneous Value: | 3,950 | |
| Manufacturer: | Black Talon Werks | Size: | 7 | |
| Use: | Fire Support Gear | Original Default Size: | 13 | |
| Height: | 5.0 meters | Indv. Lemon Dice: | 1 | |
| Length: | meters | Crew: | 1 | |
| Width: | 4.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 90mm | |||
| Armor Material: | Composites | Armor | ||
| Standard Op. Weight: | 8900 kg | Light Damage: | 23 | |
| Primary Move Mode: | Walker (36 kph) | Heavy Damage: | 46 | |
| Secondary Move Mode: | Ground (66 kph) | Overkill: | 69 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 3 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 0 | |
| Powerplant: | V Engine | Max Number on Field: | ||
| Engine Output: | 940hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +1 | Combat Speed: | 3 | |
| Communications: | +1 | Top Speed: | 6 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 11 | |||
| Maneuver: | -1 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
|
|
Heavy Rocket Pack/48 |
|
|
|
|
|
|
|
IF, Snpr |
|
|
Medium Rocket Pack/36 |
|
|
|
|
|
|
|
IF |
|
|
Medium Anti-Air. Cannon |
|
|
|
|
|
|
|
|
|
|
Anti-Personnel Grenade Launcher |
|
|
|
|
|
|
|
AE0, AI, IF |
|
|
Heavy Grenade |
|
|
|
|
|
|
|
Dis |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| HEAT Resistant Armor |
|
Add to base armor vs HEAT weapons |
|
| Limited Life Support |
|
Life support for 1 week |
|
| Manipulator Arm x2 |
|
Can punch |
|
| Reinforced Armor |
|
F Arc; add to base armor |
|
| Reinforced Crew Compartment |
|
Absorbs first "Crew" hit |
|
| Rugged Movement System |
|
Absorbs first "Movement" hit |
|
| Reinforced Chassis |
|
Absorbs first "Structural" hit |
|
| Stealth |
|
Add rating to Concealment |
|
| Emergency Power Surge.c |
|
In emergency, increase Man, Top Speed, Actions, Wep Range, or Wep Multiplier by 1. Can use one of those points to do +2 of one of those (+2, not +1 on two things). |
|
| Neural Net Personality.c |
|
Birkin's Neural Net likes to fire at things |
|
| HEP: all.c |
|
Hazardous Enviornemnt Protection against all |
|
| Sniper System |
|
+1 to long and Extreme rolls for HRP/48 |
|
| Name | Rating | Game Effects |
|---|
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Birkin's Neural Net has the personality of a soldier or even a killer. Percieved threats are almost immediatly aimed at, and if Aaron is not around to restrain the NNet, fired upon. |