| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Ed-209 | Threat Value: | 418 | |
| Vehicle Type: | Walker | Offensive Value: | 544 | |
| Production Type: | Late Prototype | Defensive Value: | 55 | |
| Cost: | 3,657,500.00 | Miscellaneous Value: | 653 | |
| Manufacturer: | OCP | Size: | 4 | |
| Use: | Riot Control | Original Default Size: | 7 | |
| Height: | 3 meters | Indv. Lemon Dice: | 1 | |
| Length: | 1.6 meters | Crew: | 1 | |
| Width: | 2.1 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 9mm | |||
| Armor Material: | Ceramics | Armor | ||
| Standard Op. Weight: | 1200 kg | Light Damage: | 6 | |
| Primary Move Mode: | Walker (30 kph) | Heavy Damage: | 12 | |
| Secondary Move Mode: | ( kph) | Overkill: | 18 | |
| Deployment Range: | 100 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 0 | |
| Powerplant: | V-engine | Max Number on Field: | ||
| Engine Output: | 325hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +1 | Combat Speed: | 3 | |
| Communications: | 0 | Top Speed: | 5 | |
| Fire Control: | +1 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | +1 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Very Light Autocannon | |||||||||
| Very Light Rocket Pack/8 | IF | ||||||||
| Heavy Machine Gun | AI |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Automation | Acts as 1 crew | ||
| Battle Arm x2 | Can punch | ||
| Easy to Modify | +2 to Repair and Modify rolls | ||
| Low Profile | +1 Concealment while in obscurement | ||
| Ram Plate | Reinforced F Arc, 1/2 damage for collisions | ||
| Shielded Weapons | Aborbs first "Weapon" hit |
| Name | Rating | Game Effects |
|---|---|---|
| Annoyance | When sensors shut down, follows last orders | |
| Sensor Dependent | Must rely on sensors in combat |
| Name | Rating | Game Effects |
|---|---|---|
| Random Shutdown | Must roll above rating +1 on 2d6 to avoid shutdown | |
| Defective Active Sensors | Die roll against rating, subtract rating from active sensor rolls if failed |
| Variants |
| There are no variants. |
| Designer Notes |