| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Tanker | Threat Value: | 42 | |
| Vehicle Type: | Truck | Offensive Value: | 0 | |
| Production Type: | Mass Produced | Defensive Value: | 23 | |
| Cost: | 10,500.00 marks/dinars | Miscellaneous Value: | 102 | |
| Manufacturer: | Various | Size: | 6 | |
| Use: | Resupply | Original Default Size: | 3 | |
| Height: | 6.6 meters | Indv. Lemon Dice: | 3 | |
| Length: | 12.9 meters | Crew: | 1 | |
| Width: | 5.4 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 60mm | |||
| Armor Material: | Steel | Armor | ||
| Standard Op. Weight: | 8200 kg | Light Damage: | 8 | |
| Primary Move Mode: | Ground (68 kph) | Heavy Damage: | 16 | |
| Secondary Move Mode: | ( kph) | Overkill: | 24 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 0 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 0 | |
| Powerplant: | Diesel | Max Number on Field: | ||
| Engine Output: | 250hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Ground | ||
| Sensors: | -5 | Combat Speed: | 6 | |
| Communications: | -2 | Top Speed: | 11 | |
| Fire Control: | -2 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | -4 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Cargo Bay.c | 160 cubic meter capacity fuel tank | ||
| HEP: Desert | - | ||
| Passenger Seating | Seats for 2 passengers |
| Name | Rating | Game Effects |
|---|---|---|
| No Sensors | Cannot perform Active Sensor checks |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Fuel is a vital commodity for troops on the march. Although most military engines can gulp down almost any liquid that can burn, their performance usually suffers unless they run on properly refined fuel. Armored fuel trucks such as the Tanker can be seen on all military bases and in convoys. |