| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | HT-72 Hovertank | Threat Value: | 3,715 | |
| Vehicle Type: | Tank | Offensive Value: | 7,403 | |
| Production Type: | Mass Produced | Defensive Value: | 756 | |
| Cost: | 2,308,125.00 | Miscellaneous Value: | 2,986 | |
| Manufacturer: | Unknown | Size: | 12 | |
| Use: | Assault | Original Default Size: | 15 | |
| Height: | 2.8 meters | Indv. Lemon Dice: | 3 | |
| Length: | 11.0 meters | Crew: | 2 | |
| Width: | 8.0 meters | Bonus Actions: | 2 | |
| Avg. Armor Thickness: | 162mm | |||
| Armor Material: | Ceramite Alloy | Armor | ||
| Standard Op. Weight: | 46,700 kg | Light Damage: | 36 | |
| Primary Move Mode: | Hover (150 kph) | Heavy Damage: | 72 | |
| Secondary Move Mode: | ( kph) | Overkill: | 108 | |
| Deployment Range: | 200 km | |||
| Sensor Range: | 4 km | Vehicle Availability | ||
| Communication Range: | 30 km | Availability Threshhold: | 0 | |
| Powerplant: | Turbofans (x2) | Max Number on Field: | ||
| Engine Output: | 2200hp (x2) | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Hover | ||
| Sensors: | 0 | Combat Speed: | 13 | |
| Communications: | +2 | Top Speed: | 25 | |
| Fire Control: | +1 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | -2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Particle Accelerator | DpRB-1, Hay, Snpr | ||||||||
| Airburst Missile | AE1 | ||||||||
| Anti-Tank Missile | Guid, IF | ||||||||
| Chassis Reinforcement |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Advanced Controls | Adds one bonus action | ||
| Advanced Neural Net | Faster NNets; +1 to Man | ||
| Airdroppable | Can be airdropped | ||
| Anti-Personnel Charges | 30 shots | ||
| Backup Sensors | Absorbs first "Sensors" hit | ||
| HEP: Desert | - | ||
| Jump Jets | Rating times 50m of jump capability | ||
| Limited Life Support | Life support for 1 week | ||
| Target Designator | Designates targets for guided weapons | ||
| Urban Friendly | - | ||
| Sniper System | +1 to long and Extreme rolls for HPA |
| Name | Rating | Game Effects |
|---|---|---|
| Difficult to Modify | -2 on Repair and Modify rolls | |
| Large Sensor Profile | Subtract rating from Concealment | |
| Sensor Dependent | Must rely on sensors in combat | |
| Weak Point | Reduce base armor by 6 at Mov | |
| Weak Point | Reduce base armor by 6 at Aux |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| The HT-72 is believed to be the combat vehicle that will replace the HT-68 in the ranks of the Colonial Expeditionary Force. A few of these vehicles had been sighted during the War of the Alliance, presumably test models or the field deployment of the very first units delievered by the conquered factories of Caprice. Though it uses the same basic technology, the HT-72 is much different, visually, than the HT-68: its hull is more compact and streamlined, and its turret is longer and thinner. The HT-72 is a much more advanced combat craft than the older HT-68 model. Its turbines are stronger, allowing the vehicle to lift additional armor mass, jump higher, and attain higher speeds overall. The exhaust is distributed through six main articulated vents located around the lower hull. The HT-72 suffers from the same problem as the HT-68, however, in that its control surfaces and exhausts are exposed to hostile fire. It also has smaller airflow controllers, which makes it somewhat less maneuverable at higher speeds. The newer hovertank is based around the same type of armament as its older sibling. A turret-mounted particle accelerator constitutes the main offensive power, using charged particles to disable either by the impact or by the electric surge generated by it. Missile racks holding anti-armor guided missiles are mounted on the rear of the turret, opening up to fire vertically. |