| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | HT-68 Hovertank | Threat Value: | 3,418 | |
| Vehicle Type: | Tank | Offensive Value: | 7,294 | |
| Production Type: | Mass Produced | Defensive Value: | 736 | |
| Cost: | 2,122,500.00 | Miscellaneous Value: | 2,222 | |
| Manufacturer: | Unknown | Size: | 12 | |
| Use: | Assault | Original Default Size: | 15 | |
| Height: | 3.6 meters | Indv. Lemon Dice: | 3 | |
| Length: | 10.4 meters | Crew: | 3 | |
| Width: | 8.0 meters | Bonus Actions: | 2 | |
| Avg. Armor Thickness: | 162mm | |||
| Armor Material: | Ceramite/Composite | Armor | ||
| Standard Op. Weight: | 41,650 kg | Light Damage: | 36 | |
| Primary Move Mode: | Hover (140 kph) | Heavy Damage: | 72 | |
| Secondary Move Mode: | ( kph) | Overkill: | 108 | |
| Deployment Range: | 200 km | |||
| Sensor Range: | 4 km | Vehicle Availability | ||
| Communication Range: | 30 km | Availability Threshhold: | 0 | |
| Powerplant: | Turbine & Superconducting Coil | Max Number on Field: | ||
| Engine Output: | 2x2000hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Hover | ||
| Sensors: | 0 | Combat Speed: | 12 | |
| Communications: | +2 | Top Speed: | 23 | |
| Fire Control: | +1 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | -2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Particle Accelerator | DpRB-1, Hay, Snpr | ||||||||
| Anti-Tank Missile | Guid, IF | ||||||||
| Chassis Reinforcement |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Advanced Controls | Adds one bonus action | ||
| Advanced Neural Net | Faster NNets; +1 to Man | ||
| Airdroppable | Can be airdropped | ||
| Backup Sensors | Absorbs first "Sensors" hit | ||
| HEP: Desert | - | ||
| Jump Jets | Rating times 50m of jump capability | ||
| Limited Life Support | Life support for 1 week | ||
| Target Designator | Designates targets for guided weapons | ||
| Urban Friendly | - | ||
| Sniper System | +1 to long and Extreme rolls for HPA |
| Name | Rating | Game Effects |
|---|---|---|
| Difficult to Modify | -2 on Repair and Modify rolls | |
| Large Sensor Profile | Subtract rating from Concealment | |
| Sensor Dependent | Must rely on sensors in combat | |
| Weak Point | Reduce base armor by 8 at Mov | |
| Weak Point | Reduce base armor by 8 at Aux |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| The mainstay of the Colonial Expeditionary Force, the HT-68 is a tank chasis mounted on two powerful turbofans similar to those used on VTOL-capable jets. Brief bursts from its engines allow it to jump over obstacles it cannot corss using the air-cushion ground effect alone. This gives it unprecedented mobility over all types of ground, a definite plus for the invading Earth army. The hovertank is designed to strike hard and strike fast, exploiting weaknesses in the enemy's defense at a moment's notice. Despite its imposing size (it is slightly larger than a standard-tracked main battle tank), the HT-68 is relatively light to save as much wear and tear as possible on the lift fans. It is built out of ultra-light alloys, ceramites, and other costly space-produced materials; only the NEC can viably afford an army of such vehicles. The thrust generated by the vehicle's turbofans is channeled through articulated nozzles placed around the hull of the tank, making it more maneuverable than standard ground-effect vehicles. The control surfaces and exhausts are exposed to hostile fire, especially the two large airflow controllers, which constitute the vehicle's main weakness. A turret-mounted particle accelerator is the primary armament. Missile racks holding anti-armor guided missiles can be mounted on the sides of the turret, firing on targets designated by forward observers, troops on the ground, or drones. |