CF 78 Nukdae Space Fighter
Overview and History

Vehicle Specifications   General Stats
Name: CF 78 Nukdae Space Fighter   Threat Value: 32,279
Vehicle Type: Space Fighter   Offensive Value: 2,702
Production Type: Mass Produced   Defensive Value: 91,801
Cost: 34,430,933.33   Miscellaneous Value: 2,332
Manufacturer: Caprice Ships Interstellar   Size: 15
Use: Attack / Interception Fighter   Original Default Size: 32
Height: 4 meters   Indv. Lemon Dice: 3
Length: 12 meters   Crew: 2
Width: 6 meters   Bonus Actions: 1
Avg. Armor Thickness:
Armor Material:   Armor
Standard Op. Weight: 87.4t kg   Light Damage: 26
Primary Move Mode: Space (1800 kph)   Heavy Damage: 52
Secondary Move Mode: ( kph)   Overkill: 78
Deployment Range: 100 km
Sensor Range: 4 km   Vehicle Availability
Communication Range: 20 km   Availability Threshhold: 0
Powerplant: 1x Fusion Tube   Max Number on Field:
Engine Output: 5 250 000 N  
    Movement
Electronics   Primary Move Mode: Space
Sensors: +1   Combat Speed: 30
Communications: 0   Top Speed: 60
Fire Control: 0   Secondary Move Mode:
    Combat Speed:
    Top Speed:
    Maneuver: 0

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Anti-Aircraft Missile
 AAM
 F
 +1
 x10
 8/16/32/64
 
 8
 MR10, Guid
 1
 Light Pulse Laser Cannon
 LPLC
 F
 +1
 x20
 3/6/12/24
 
 50
 DpRB-3

Perks
Name Rating Game Effects AUX
 Reduced G Effect
 
 Reduces the effect of Gs on pilot
 
 Autopilot
 
 Acts as Level 1 Pilot
 AUX
 Emergency Medical
 
 Absorbs first "Crew" hit
 
 Ejection System
 
 Crew can survive Overkill result
 AUX
 Full Life Support
 
 Full reclamation of all life support functions.
 
 Ablative Armor
 6
 F Arc; Adds to base armor, loses 1 pt per 10 damage (round up)
 
 HEP: Extreme Cold
 
 -
 
 HEP: Vacuum.c
 4
 -
 
 Stealth
 4
 Add rating to Concealment
 AUX
 Backup Communications
 
 Absorbs first "Communications" hit
 
 Reinforced Chassis
 
 Absorbs first "Structural" hit
 
 Reinforced Crew Compartment
 
 Absorbs first "Crew" hit
 
Flaws
Name Rating Game Effects
 Annoyance
 
 Accel. Seats take 1 turn to get into / out of
 Sensor Dependent
 
 Must rely on sensors in combat
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
1000 Burn Points