| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | CF 78 Nukdae Space Fighter | Threat Value: | 32,279 | |
| Vehicle Type: | Space Fighter | Offensive Value: | 2,702 | |
| Production Type: | Mass Produced | Defensive Value: | 91,801 | |
| Cost: | 34,430,933.33 | Miscellaneous Value: | 2,332 | |
| Manufacturer: | Caprice Ships Interstellar | Size: | 15 | |
| Use: | Attack / Interception Fighter | Original Default Size: | 32 | |
| Height: | 4 meters | Indv. Lemon Dice: | 3 | |
| Length: | 12 meters | Crew: | 2 | |
| Width: | 6 meters | Bonus Actions: | 1 | |
| Avg. Armor Thickness: | ||||
| Armor Material: | Armor | |||
| Standard Op. Weight: | 87.4t kg | Light Damage: | 26 | |
| Primary Move Mode: | Space (1800 kph) | Heavy Damage: | 52 | |
| Secondary Move Mode: | ( kph) | Overkill: | 78 | |
| Deployment Range: | 100 km | |||
| Sensor Range: | 4 km | Vehicle Availability | ||
| Communication Range: | 20 km | Availability Threshhold: | 0 | |
| Powerplant: | 1x Fusion Tube | Max Number on Field: | ||
| Engine Output: | 5 250 000 N | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Space | ||
| Sensors: | +1 | Combat Speed: | 30 | |
| Communications: | 0 | Top Speed: | 60 | |
| Fire Control: | 0 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
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Anti-Aircraft Missile |
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MR10, Guid |
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Light Pulse Laser Cannon |
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DpRB-3 |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Reduced G Effect |
|
Reduces the effect of Gs on pilot |
|
| Autopilot |
|
Acts as Level 1 Pilot |
|
| Emergency Medical |
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Absorbs first "Crew" hit |
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| Ejection System |
|
Crew can survive Overkill result |
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| Full Life Support |
|
Full reclamation of all life support functions. |
|
| Ablative Armor |
|
F Arc; Adds to base armor, loses 1 pt per 10 damage (round up) |
|
| HEP: Extreme Cold |
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- |
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| HEP: Vacuum.c |
|
- |
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| Stealth |
|
Add rating to Concealment |
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| Backup Communications |
|
Absorbs first "Communications" hit |
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| Reinforced Chassis |
|
Absorbs first "Structural" hit |
|
| Reinforced Crew Compartment |
|
Absorbs first "Crew" hit |
|
| Name | Rating | Game Effects |
|---|---|---|
| Annoyance |
|
Accel. Seats take 1 turn to get into / out of |
| Sensor Dependent |
|
Must rely on sensors in combat |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| 1000 Burn Points |