| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Seeker Drone | Threat Value: | 454 | |
| Vehicle Type: | Offensive Value: | 345 | ||
| Production Type: | Mass Produced | Defensive Value: | 113 | |
| Cost: | 363,200.00 marks/dinars | Miscellaneous Value: | 904 | |
| Manufacturer: | Size: | 5 | ||
| Use: | Original Default Size: | 8 | ||
| Height: | meters | Indv. Lemon Dice: | 3 | |
| Length: | meters | Crew: | 1 | |
| Width: | meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | ||||
| Armor Material: | Armor | |||
| Standard Op. Weight: | kg | Light Damage: | 3 | |
| Primary Move Mode: | Space (240 kph) | Heavy Damage: | 6 | |
| Secondary Move Mode: | ( kph) | Overkill: | 9 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 0 | |
| Powerplant: | Max Number on Field: | |||
| Engine Output: | ||||
| Movement | ||||
| Electronics | Primary Move Mode: | Space | ||
| Sensors: | +1 | Combat Speed: | 4 | |
| Communications: | +1 | Top Speed: | 8 | |
| Fire Control: | 0 | Secondary Move Mode: | ||
| Combat Speed: | ||||
| Top Speed: | ||||
| Maneuver: | -2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Medium Rocket Pack/36 | IF |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Automation | Acts as 1 crew | ||
| Autopilot | Acts as Level 1 Pilot | ||
| EPS.c | Emergency Power Surge | ||
| High Capacity Computer | Advanced and powerful data processing system | ||
| HEP: Space.c | HEP: Extreme Cold, Vacuum, Radiation(4) | ||
| Space.c | 100 Burn Points | ||
| Stealth | Add rating to Concealment |
| Name | Rating | Game Effects |
|---|---|---|
| Exposed Auxiliary Systems | "Aux" hits are one step worse | |
| Exposed Fire Control Systems | "Fire Control" hits are one step worse | |
| Exposed Movement System | "Movement" hits are one step worse | |
| Fragile Chassis | "Structural" hits are one step worse | |
| Sensor Dependent | Must rely on sensors in combat | |
| Annoyance | Ancient Operating System Language |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |