Strike Ferret
Overview and History
Originally one of Ilan abu-Sayd Muhammad's dueling Gears, Strike was refit to be a capable infiltration and recon platform for the Caprice environment.

Vehicle Specifications   General Stats
Name: Strike Ferret   Threat Value: 1,000
Vehicle Type: Walker   Offensive Value: 880
Production Type: Scratch Built   Defensive Value: 316
Cost: 400,000.00 dinars   Miscellaneous Value: 1,803
Manufacturer: Keimuri Gear   Size: 5
Use: Recon   Original Default Size: 10
Height: 3.6 meters   Indv. Lemon Dice: 13
Length: 4.7 meters   Crew: 1
Width: 3.2 meters   Bonus Actions: 0
Avg. Armor Thickness: 39mm
Armor Material: Durasheet   Armor
Standard Op. Weight: 4105 kg   Light Damage: 12
Primary Move Mode: Walker (36 kph)   Heavy Damage: 24
Secondary Move Mode: Ground (78 kph)   Overkill: 36
Deployment Range: 300 km
Sensor Range: 4 km   Vehicle Availability
Communication Range: 30 km   Availability Threshhold: 9
Powerplant: Superconducting Coil   Max Number on Field: 1
Engine Output: 280hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: +1   Combat Speed: 3
Communications: +2   Top Speed: 6
Fire Control: +1   Secondary Move Mode: Ground
    Combat Speed: 7
    Top Speed: 13
    Maneuver: +1

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Heavy Rifle
 HRF
 F
 +1
 x12
 4/8/16/32
 
 6
 M, Snpr
 1
 Anti-Personnel Mortar
 APM
 F
 0
 x4
 2/4/8/16
 
 12
 AE0, MR2, AI, IF
 1
 Digging Cannon
 DC
 F
 0
 x10
 0/0/0/0
 
 10
 

Perks
Name Rating Game Effects AUX
 Stealth
 4
 Add rating to Concealment
 AUX
 Low Profile
 
 +1 Concealment while in obscurement
 
 Caprician Camo.c
 
 +1 Concealment in rocky / rough terrain
 
 Improved Off-Road
 
 - 1 MP cost, minimum 1 MP
 
 Target Designator
 4
 Designates targets for guided weapons
 AUX
 Smoke Launcher
 
 10 shots
 AUX
 HEP: Caprice.c
 
 HEP: Desert, Cold, Heat, Vacuum
 
 Limited Life Support
 
 Life support for 1 week
 AUX
 High Capacity Computer
 
 Advanced and powerful data processing system
 
 Trideo Link-Up
 
 Used for Dueling
 AUX
 Manipulator Arm x2
 5
 Can punch
 
 Climbing Apparatus
 
 Climbing equipment
 
 Tool Arm
 1
 Cannot punch
 
 Sniper System
 
 +1 to long and Extreme rolls for HRF
 AUX
Flaws
Name Rating Game Effects
 Exposed Movement System
 
 "Movement" hits are one step worse
 Exposed Fire Control Systems
 
 "Fire Control" hits are one step worse
 Limited Low Profile.c
 
 Low Profile only applicable in Ground mode
 Annoyance
 
 Cramped cockpit; max pilot BLD of 0
 Man. Flaw
 -2
 Walker reduced in maneuver.
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
Strike started life as one of Junkman's two dueling gears, Hopper. This particular Gear, a Ferret, was Junkman's choice for such games as Block and Tackle, or those involving two Ferrets against one larger Gear. Hopper was originally armed with more or less standard weaponry, including a LAC and a light rocket pack. Like all dueling Ferrets, Hopper was designed from the start with improved walking capabilities for rough terrain to counterbalance the Ferret's rather poor walking maneuverability and speed. This was quite an advantage in restricted dueling circles with any sort of obstacles or impediments.

However, now that Ilan is in the Black Talons and had the capabilities and equipment to do so, he rebuilt Hopper as a stealth infiltration Gear. The non-essential dueling systems were removed and replaced with a quite advanced stealth system and target designator. The standard Ferret sensors were also replaced, this time with an Obelisk Electronics MERIT 1000 system similar to those installed on the Southern Iguana. In this configuration, Junkman renamed the Gear: Hopper became Strike.

The standard weapons were also removed. Strike alternates between a heavy rifle and a sniper laser cannon; his rocket pack was replaced with an anti-personnel mortar. Despite his somewhat aggressive name, Strike is not intended for direct combat. He was designed for stealth infiltration missions into the many trenches on Caprice. As a result, many of the weapons mounts are fitted with useful systems for this, such as rock-climbing apparatus on the forearm mounts, the aforementioned target designator, and a smoke launcher. A high capacity computer is included for mobile storage of mission data, and a dueling-style trideo linkup allows the other members of the team to see through Strike's eyes. What weapons are included are long range for their purposes... just in case. The one exception is a short range digging cannon; since Strike was built to operate in the trenches, if need be, he can cut his own hand-holds. The cannon is also a useful mining tool.

The one really interesting system aboard Strike is his engine. The V-engine was removed and replaced with a long range superconducting coil and battery packs originally designed for the Snakeye Black Mamba. This makes Strike nearly silent to operate and gives him an unprecedented range. Like all Ferrets, though, Strike is vulnerable to any sort of damage, particularly to this engine or the unusual walker movement system Junkman designed into it.

If Strike is discovered, his hope and strength are in evasion and avoidance... not combat. Strike's pilot would do well to remember it.