| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Shepherd v3 | Threat Value: | 2,036 | |
| Vehicle Type: | Walker | Offensive Value: | 2,374 | |
| Production Type: | Testbed Prototype | Defensive Value: | 1,028 | |
| Cost: | 441,133,333.33 | Miscellaneous Value: | 2,705 | |
| Manufacturer: | Paxton Arms | Size: | 6 | |
| Use: | Assualt | Original Default Size: | 13 | |
| Height: | 4.6 meters | Indv. Lemon Dice: | 1 | |
| Length: | meters | Crew: | 1 | |
| Width: | 3.1 meters | Bonus Actions: | 1 | |
| Avg. Armor Thickness: | 54mm | |||
| Armor Material: | Durasheet | Armor | ||
| Standard Op. Weight: | 6900 kg | Light Damage: | 14 | |
| Primary Move Mode: | Walker (60 kph) | Heavy Damage: | 28 | |
| Secondary Move Mode: | Ground (90 kph) | Overkill: | 42 | |
| Deployment Range: | 450 km | |||
| Sensor Range: | 5 km | Vehicle Availability | ||
| Communication Range: | 25 km | Availability Threshhold: | 0 | |
| Powerplant: | V-Engine | Max Number on Field: | ||
| Engine Output: | 990hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +2 | Combat Speed: | 5 | |
| Communications: | +1 | Top Speed: | 10 | |
| Fire Control: | +1 | Secondary Move Mode: | Ground | |
| Combat Speed: | 8 | |||
| Top Speed: | 15 | |||
| Maneuver: | +2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Rifle | |||||||||
| Anti-Ground Vehicle Missile | Guid, IF | ||||||||
| Light Machine Gun | AI | ||||||||
| Heavy Spike Gun | AP |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Advanced Controls | Adds one bonus action | ||
| ECM | Offensive Electronic Warfare equipment | ||
| ECCM | Defensive Electronic Warfare equipment | ||
| Emergency Medical | Absorbs first "Crew" hit | ||
| HEP: All.c | Hostile Environment Protection: All | ||
| Limited Life Support | Life support for 1 week | ||
| Manipulator Arm x2 | Can punch | ||
| Stealth | Add rating to Concealment |
| Name | Rating | Game Effects |
|---|---|---|
| Annoyance | Cramped cockpit; max BLD 0 | |
| Sensor Dependent | Must rely on sensors in combat | |
| Weak Point | Reduce base armor by 2 at Aux |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |