Deacon
Overview and History
   Built for Captain Gabriel Tynes, Commanding Officer of the 5th Black Talons, by Black Talons Werks.
   Based on a Dark Kodiak with minimal modifications, primarily to the armor configuration and electronics.

Vehicle Specifications   General Stats
   Name: Deacon      Threat Value: 2,152
   Base Gear Class: Dark Kodiak      Offensive Value: 3,191
   Production Type: Limited Production      Defensive Value: 365
   Role: Assault / Fire Support      Miscellaneous Value: 2,898
             
   Height: 5.2 meters      Size: 7
   Length: 3.5 meters      Crew: 1
   Width: 3.9 meters      Bonus Actions: 0
   Standard Op. Weight: 9,800 kg      Cost: 7,993,150 marks
 
Armor   Powerplant
   Armor Material: Composites      Powerplant: V-Engine / Superconducting Batteries
   Average Thickness: 80 mm      Engine Output: 1150 hp
   Light Damage: 22      Primary Move Mode: Walker (40 kph)
   Heavy Damage: 44      Secondary Move Mode: Ground (65 kph)
   Overkill: 66      Deployment Range: 450 km
 
Electronics   Movement
   Sensors: +0      Primary Move Mode: Walker
   Sensor Range: 2 km      Combat Speed: 4
       Top Speed: 7
   Communications: +2      Secondary Move Mode: Ground
   Communication Range: 25 km      Combat Speed: 6
       Top Speed: 11
   Fire Control: +1      Maneuver: -1


Weapons
Quantity Name Code Arc ACC Cpx Damage Range ROF Ammo Special
 1
 Paxton Banshee Heavy Autocannon
 VHAC
 F
 0
 1
 x15
 3/6/12/24
 +1
 80
 
 1
 TA SCRP-98 82mm Rocket Launcher
 HRP/48
 FF
 -1
 2
 x20
 3/6/12/24
 +4
 48
 Indirect Fire, Sniper
 1
 Sergon Optics A20 Lightbearer 17.5MW Laser
 LPLC
 F
 +1
 2
 x20
 3/6/12/24
 
 12
 DpRB-3
 1
 Territorial Arms HL-01 Grenade Launcher
 APGL
 F
 -1
 2
 x3
 1/2/4/8
 
 12
 AE0, Anti-Infantry, Indirect Fire
 2
 Northco GU-11 11mm Heavy Machine Gun
 HMG
 FF
 0
 1
 x4
 1/2/4/8
 +3
 90
 Anti-Infantry
 1
 Hand Grenade
 HG
 F
 -1
 1
 x15
 0/0/0/1
 
 3
 Anti-Infantry, Disposable
 1
 Heavy Grenade
 HHG
 F
 -1
 1
 x25
 0/0/0/1
 
 3
 Disposable


Perks
Name Rating Game Effects AUX
 HEP: All
 
 Hostile Environment Protection: All
 
 Limited Life Support
 
 Life support for 1 week
 AUX
 Manipulator Arm x2
 7
 Can punch
 
 HEAT Resistant Armor
 6
 Add to base armor vs HEAT weapons
 
 Reinforced Armor
 4
 F Arc; add to base armor
 
 Emergency Medical
 
 Absorbs first "Crew Stunned" hit
 
 Reinforced Crew Compartment
 
 Absorbs first "Crew" hit
 
 Rugged Movement System
 
 Absorbs first "Movement" hit
 
 Stealth
 2
 Add rating to Concealment
 AUX
 Micro-Lab
 
 Tactical computer, +1 to Leadership skill
 
 Sniper System
 
 +1 to Long and Extreme rolls for HRP/48
 AUX

Flaws
Name Rating Game Effects
 Exposed Fire Control Systems
 
 "Fire Control" hits are one step worse
 Annoyance
 
 Cockpit gets uncomfortably warm when Tactical Computer is on-line

Defects
Name Rating Game Effects


Designer Notes
Deacon is an almost entirely stock Dark Kodiak, with three modifications:
  • Armor has been increased slightly.
  • The weapons load is lighter than the 1150 horsepower Kodiak engine is accustomed to carry, and as a result, Deacon's speed is Kodiak standard rather than Kodiak Destroyer standard.
  • Finally, much of the space previously given over to approximately 600 rounds of 11mm Heavy Machine Gun ammunition has been filled instead with Abaline Tactical Systems TOC-15 tactical coordination computer (from a Hunter Spearhead) feeding combat data into the holographic helmet interface of Deacon's pilot.

Deacon's weapon load is not particularly unusual, save for the primary weapon which has been replaced with the Banshee Autocannon developed by Paxton Arms for the Elite program's heaviest Gears. This is an enormous 800-round autocannon firing 25mm shells in bursts of 10 per shot, for a ammunition load of 80 "shots." The large ammunition drum combined with the great length of this gun make Deacon somewhat susceptible to fire control system damage. Deacon's secondary weapon can be adjusted depending on mission needs, but the default secondary weapon is a heavy rocket pack. Captain Gabriel Tynes, Deacon's pilot, is not a believer in Gear hand-held weaponry, and as a result, Deacon carries a "sidearm": a light pulse laser cannon with a limited number of shots fed by Deacon's superconducting batteries. The torso heavy machine guns common to all Kodiaks have been retained, though the ammunition has been reduced to make room for the tactical computer. The tactical computer does have one minor drawback: when in use, the heat it generates cannot be easily vented thanks to Deacon's life support system, and as a result, the cockpit can get uncomfortably hot with the computer in use.

One other minor modification has been made to the Gear's electronics: the enhanced sensors normally included with the Dark Kodiak have been removed, and replaced with an enhanced communications system. Captain Tynes prefers to rely on his scouts and forward observers for sensor data, but also relies on secure and reliable communications with his team.



Weapon Mounts(2 hands, 7 hard-points):
   Right Hand:   (Primary Weapon, below)
   Left Hand:   (empty)
   Right Shoulder:   (Hardpoint Perk, below)
   Left Shoulder:   (Secondary Weapon, below)
   Backpack:   (Backpack Weapon, below)
   Right Hip:   Light Pulse Laser Cannon
   Left Hip:   (Backup Weapon, below)
   Torso Mounts:   Twin Heavy Machine Guns
   Right Forearm:   Heavy Hand Grenades
   Left Forearm:   Hand Grenades
 
Primary Weapons(One carried, bold is default):
   VHAC (Very Heavy Autocannon)   3/6/12/24, DM x15, Acc +0, ROF +1, Cpx 1, Ammo 80
   VLFG (Very Light Field Gun)   5/10/20/40, DM x20, Acc -1, Cpx 1/2, Ammo 6 (+2 clips of 6), Indirect Fire, Sniper
   HBZK (Heavy Bazooka)   2/4/8/16, DM x25, Acc +0, Cpx 1, Ammo 20
   HGL/B (Talon Pea Shooter)   2/4/8/16, DM x25, Acc +0, Cpx 1, Ammo 20, Indirect Fire
   LRG (Light Railgun)   5/10/20/40, DM x14, Acc +0, ROF +2, Cpx 2, Ammo 30, Stabilized, Sniper
   HRF (Heavy Rifle)   4/8/16/32, DM x12, Acc +1, Cpx 1, Ammo 21, Sniper
   HLC (Heavy Laser Cannon)   5/10/20/40, DM x20, Acc +1, Cpx 2, Ammo 20, DpRB -3, Miniaturized
   AK-77 (MAC/LGL Paratroop)   3/6/12/24, DM x10, Acc +0, ROF +1, Cpx 1, Ammo 90
   1/2/4/8, DM x15, Acc -1, ROF +2, Cpx 1/2, Ammo 10, Indirect Fire
 
Secondary Weapons(One carried, bold is default):
   HRP/48 (Heavy Rocket Pack)   3/6/12/24, DM x20, Acc -1, ROF +4, Cpx 2, Ammo 48, Indirect Fire, Sniper
   MFM (Medium Field Mortar)   5/10/20/40, DM x20, Acc -1, Cpx 2, Ammo 12, AE0, MR5, Indirect Fire
   HGM (Heavy Guided Mortar)   5/10/20/40, DM x20, Acc -1, Cpx 2, Ammo 12, Guided, MR5, Indirect Fire
 
Backpack Weapons(None usually carried, lowers speed to 37kph/59kph):
   AGM (Anti-Gear Missiles)   3/6/12/24, DM x15, Acc +1, Cpx 2, Ammo 12, Indirect Fire, Guided
   ABM (Airburst Missiles)   3/6/12/24, DM x10, Acc +0, Cpx 2, Ammo 12, AE1, Sniper
   ATM (Anti-Tank Missiles)   3/6/12/24, DM x25, Acc +1, Cpx 2, Ammo 4, Indirect Fire, Guided
 
Backup Weapons(None usually carried, bold is default):
   DPG (Deployable Pack Gun)   2/4/8/16, DM x8, Acc -1, ROF +2, Cpx 1, Ammo 40, Dis
   MFL (Medium Flamer)   1/1/1/2, DM x7, Acc +1, ROF +1, Cpx 1, Ammo 80, Incendiary, Indirect Fire
   HPZ (Heavy Panzerfaust)   2/4/8/16, DM x20, Acc -1, Cpx 1, Ammo 1, Dis
   HHG (Heavy Hand Grenades)   0/0/0/1, DM x25, Acc -1, Cpx 1, Ammo 3, Dis
   HG (Hand Grenades)   0/0/0/1, DM x15, Acc -1, Cpx 1, Ammo 3, AI, Dis
   HWG (Haywire Grenades)   0/0/0/1, DM x10, Acc -1, Cpx 1, Ammo 6, Dis
   VB (Vibroblade)   Melee, DM x8, Acc +0, Cpx 1
 
Shoulder Hardpoint Perks(One usually carried, bold is default):
   APGL (Antipersonnel Grenade Launcher)   1/2/4/8, DM x3, Acc -1, Cpx 1, Ammo 12, AE0, AI, Indirect Fire
   APM (Antipersonnel Mortar)   2/4/8/16, DM x4, Acc +0, Cpx 2, Ammo 12, AE0, MR2, AI, Indirect Fire
   ECM 3/ECCM 2   (Vulnerable to Haywire)
   Chaff/Flare Dispenser   (Rating 1, 10 shots)
   Trideo Link-Up   
   Mine Detectors   (Waist Hardpoint, remove HMGs)


NNet Status: LearningBonus/Attributes: 5 unused points
   NNet Behavior:   Intelligence Increase: +1 KNO, to -9
   NNet Behavior:   Independence Increase: +1
   Integration with Deacon completed:   25 Autumn TN 1943 (5 Aug 2006)
   Battle:   2 Winter TN 1944: Karaq Dawgs Battle (1 point, 28 Sep 2006)
   Battle:   7 Winter TN 1944: Bloody Twelve Battle (1 point, 12 Oct 2006)
   Season changes:   25 Winter TN 1944: Change of seasons (1 point, 16 Nov 2006)
   Battle:   34 Winter TN 1944: Defense of Westphalia (1 point, 7-14 Dec 2006)
   Battle:   22 Spring TN 1944: Space Combat Training Race (1 point, 12 Jan 2007)