Gabriel Tynes



        Captain Gabriel Tynes
        Northern Guard, CNCS


Basics
Age: 68 cycles (46 years)Height: 191 cmWeight: 85 kilosHair: BlondeEyes: Green
 
Personal History

Captain Gabriel Tynes is a native of Zagazig, in the Northern Lights Confederacy, born on 25 Spring 1878. He graduated from the Northern Guard Academy with a Bachelor of Science Degree in Operations Management with the class of 1909. Designated a heavy gear Pilot in Winter 1911, he served in Training Gear Wing Three as a pilot instructor until Autumn 1912. Upon completion of HACS-02HG replacement pilot training at GTS Zagazig, he reported to the BLUE ANGELS of HGR-18 as a Squad Leader and 01HG-ART/A Den Mother II pilot. He served with distinction during the War of the Alliance from 1913 to 1917, earning the first of two Legion of Merit citations for his service in the Battle of Church Pass.

Captain Tynes attended the Guard Postgraduate School and the Guard Test Pilot School Co-op program and earned a Master of Science degree and designation as an experimental test pilot in Spring 1924. He served as test pilot and Operations Project Officer at the Guard Gear Test Center and as an systems and gear test instructor at the Guard Test Pilot School. Piloting gears for 436 hours on a variety of test projects, he received the "1926 SGTD Test Pilot of the Year" Award. Captain Tynes is a "Plank Owner" of the 02HG-ART Thunder Grizzly development team.

In Autumn 1927, Captain Tynes joined HGR-42, the SMOKING GUNS, as a Department Head piloting the 02HG-AST Assault Grizzly, and later, the 02HG-ART Thunder Grizzly. He served as Safety, Administrative, and Operations officer for the SMOKING GUNS, completing two Badlands deployments on board Northern Fleet Carrier VIGILANCE in support of Operation SOUTHERN WATCH. He then served one tour as Operations Officer for Commander, 2nd Strike Gear Wing, 1st Fleet, where he earned the Strike Gear Wing’s Mikhail Longardt Leadership Award.

Captain Tynes was then selected to attend the Wententhal Business School's 161st Advanced Management Program for senior officers in Autumn 1933. Following completion of this program, in Spring 1935 he was selected as the Executive Officer of HGR-99A, the BLUE ANGELS, forward-deployed to Massada in the Badlands, piloting the 10HG-AST Kodiak. He participated in Operation DESERT STRIKE and was Primary Operations Officer for Operation DELIBERATE FORCE in early 1936, for which he earned his second Legion of Merit citation.

In Summer 1936, at his own request, Captain Tynes was detached for duty to the Northern Guard Intelligence Service. His initial role was as Assistant to the Deputy Director for Guard Systems Operations, Joint Staff, then later as Assistant Deputy Director to the Guard Space Reconnaissance Program. In Winter 1940, Captain Tynes was selected as special assistant to the Commander, Northern Guard Intelligence Service. Since then, Captain Tynes has served as Strike Squad Leader for a number of classified intelligence operations, including one that earned him an Intelligence Star.

Captain Tynes has 4,000 hours in 18 different Gear types, and 1200 hours in four aircraft types, and has made 320 carrier-arrested aircraft landings. He is a veteran of 110 major combat engagements including 35 as Primary Operations Officer. His personal decorations include two Legion of Merits, two Meritorious Service Medals, the Intelligence Star, the Gear Medal, the Prophet's Guard Medal, two Guard Commendation Medals, and other individual, campaign, service, and unit awards. He is married to the former Danae Patrickson of Franklin Harbor, in the Northern Lights Confederacy. They reside in Franklin Harbor with their two children, Mikhail and Alexa.

 
Personality Profile

Gabriel Tynes Gabriel Tynes is a formal military man through and through.

He takes his duties as an officer very seriously, but holds himself somewhat distant from the men and women under his command. He often says that his duty is to inflict the maximum possible damage on the enemy while keeping the maximum number of those under his command alive.

As a field officer in battle, Captain Tynes is a by-the-book CO given to standard tactics who expects his orders to be followed. As a junior officer in the War of the Alliance, he learned the tactics of unequal warfare and is comfortable with applying those tactics in the field when he needs to. He is not generally given to improvisation in combat, and prefers to have backup plans prepared in advance should his standard tactics fail. Still, he occasionally has flashes of insight or inspiration that lead him to try new things in battle. In mounted combat, he pilots fire support Gears, holding his heavy firepower in reserve to be applied where needed, and otherwise concentrates on commanding his force. He is also a very experienced as a small unit commander in dismounted combat, preferring heavy assault rifles and a heavy sidearm he's carried since the War.

Outside of battle, Captain Tynes is an able administrator and is particularly adept at working the bureaucratic systems to acquire materials needed by his unit. He is proficient at the needed paperwork and procedures to keep a military unit supplied and operating (and can get impatient with those who are not). He's also established a large number of contacts and a great deal of influence with various branches of the Northern military and intelligence services as well as the NLC and CNCS governments. He has a prodigious memory for family details about these contacts and is not above granting or requesting favors to gain or broker influence. He is a long-time member of Prophet's Shield.

Outside of his official duties, Tynes is affable, even gregarious. Working with his contacts has made him an excellent negotiator, and he genuinely likes people. He holds an advanced degree in Psychology, and learned interrogation techniques as a member of the Northern Guard Intelligence Service. He is a very good story-teller (he has a large collection of "One Eyed Jack" stories) and before he got married, was a bit of a hell-raiser. Still, he does not suffer fools, the obtuse, or the self-deluded. He can and does rapidly get impatient with such people.

Captain Tynes is a Revisionist, and feels the Black Talons missions are a duty of peregrination. Still, he does not enforce his religion on others. He carries an enormous Revisionist sash for his Gear, but is not a chaplain. Gabriel Tynes is first and foremost a soldier, and might compare himself to the crusaders of old who carried crosses on their shields. He sees it as his duty to protect and guard those who cannot defend themselves.


 
Primary Attributes
Secondary Attributes
  AGI lity+1   STR ength+2
  APP earance+0   HEA lth+2
  BLD (Build)+2   STA mina45
  CRE ativity+2   UD  (Unarmed Damage)x9
  FIT ness+2   AD  (Armed Damage)x10
  INF luence+3   SS  (System Shock)7
  KNO wledge+1   Walking speed17 m/s
  PER ception+1   Jogging speed25 m/s
  PSY che+2   Running speed33 m/s
  WIL lpower+1   Sprinting speed50 m/s

Perks
Flaws
IntuitionCan sense danger Debt (Multiple)Owes multiple boons
ConnectionsMultiple, within CNCS
Influence+1 to INF with Talons
Moral Center+1 to WIL under stress

Special Notes

Like all Black Talons, Gabriel receives a +1 bonus to both active and passive checks against both KNO and Notice dealing with Caprice or the Earth Colonial Expeditionary Force.

Gabriel's Etiquette: Diplomacy specialty is Off-World Diplomacy. Whenever he is dealing diplomatically with someone not native to Terra Nova, he receives a +1 to the roll.

Gabriel's Etiquette: Military specialty is Bureaucracy. Whenever he is dealing with a bureaucratic system or person, he receives a +1 to the roll.

Gabriel's Interrogation specialty is Intimidation. Whenever he is using his substantial build, presence, or threat of violence to influence a discussion, he receives a +1 to the roll.

Gabriel's Investigation specialty is Earth Meddling. Whenever he is investigating a situation where Earth or the CEF are involved, he receives a +1 to the roll.

Gabriel has two Leadership specialties, Small Unit Tactics and Platoon Tactics. The first is a specialty in leading ten or fewer Gears or soldiers in combat. The second is a specialty in leading between 11 and 40 Gears or soldiers in combat. In either situation, he recieves a +1 to the roll (including rolls to determine Command Points).

Gabriel's Performance Arts: Theatrics specialty is Exaggeration. Whenever he tells a story that is either highly embellished or completely false, he receives a +1 to the roll.

Gabriel's Social Science: Psychology specialty is Quick Reads. Whenever he is performing a quick judgment of another person's mental or emotional state, he receives a +1 to the roll.

Gabriel has two Combat Sense specialties. One is Initiative. When rolling initiative in combat, he receives a +1 bonus to the roll. The other is Tactics. When developing combat tactics or analyzing enemy tactics, he receives a +1 bonus to the roll.

Gabriel has two Defense specialties, defending against Multiple Attackers and defending against Area Attacks, such as grenades. Whenever he is defending himself in either of these situations, he receives a +1 bonus to the roll.

Gabriel's Gunnery/Gear specialty is Double Tap. Whenever he shoots one weapon twice or two weapons once each at the same target, he mitigates the normal -1 penalty for taking two actions in a round.

Gabriel's Heavy Gear Dueling specialty is Pushing the Envelope. Whenever he uses the Pushing the Envelope dueling specialty, he receives a +1 to the roll.

Gabriel's Melee specialty is Blades. Whenever he is using a bladed weapon, he receives a +1 bonus to any Melee roll.

Gabriel's Pilot/Gear specialty is Dark Gears. Whenever he is piloting a Dark Gear, he receives a +1 bonus to any piloting roll.

Gabriel's Small Arms specialty is Double Tap. Whenever he shoots one weapon twice or two weapons once each at the same target, he mitigates the normal -1 penalty for taking two actions in a round.

Gabriel's Stealth specialty is Ruins/Rough Terrain. Whenever he is attempting to be stealthy in ruins or rough terrain, such as rocky outcroppings, the ruins of urban environments, or the like, he receives a +1 bonus to the roll to reflect his experiences on Caprice and on the battlefields of the War of the Alliance.

Gabriel's Throwing specialty is in the use of Grenades. Whenever he rolls to throw a grenade, he receives a +1 bonus to the roll.


Languages

    Anglic (Native)Sk2/Cpx2     AgenspraecSk1/Cpx1
    Indo-ArabicSk2/Cpx1     HighlandsSk2/Cpx1
    SiberianSk2/Cpx1
 
Combat Skills
Non-Combat Skills
    Combat Sense (Specialist x2)Sk3/Cpx3     AthleticsSk3/Cpx3
    Defense (Specialist x2)Sk3/Cpx2     BusinessSk1/Cpx1
    Demolitions/TrapsSk2/Cpx1     Craft/GroomingSk1/Cpx1
    Gunnery/Gear (Specialist)Sk3/Cpx2     Etiquette: Diplomacy (Specialist)Sk2/Cpx2
    Hand-to-HandSk2/Cpx2     Etiquette: Military (Specialist)Sk3/Cpx2
    Heavy Gear Dueling (Specialist)Sk2/Cpx3     Interrogation (Specialist)Sk2/Cpx2
    Information WarfareSk1/Cpx1     Investigation (Specialist)Sk3/Cpx2
    Leadership (Specialist x2)Sk3/Cpx4     MedicineSk2/Cpx1
    Melee (Specialist)Sk3/Cpx1     NegotiationSk2/Cpx3
    Navigation/AirSk1/Cpx2     PArt/Theatrics (Specialist)Sk3/Cpx2
    Navigation/SpaceSk1/Cpx1     SeductionSk1/Cpx1
    NoticeSk3/Cpx2     Sleight of HandSk2/Cpx2
    Personal Flight DeviceSk2/Cpx2     SocSci/PoliticsSk2/Cpx2
    Pilot/AircraftSk2/Cpx2     SocSci/Psychology (Specialist)Sk2/Cpx2
    Pilot/Gear (Specialist)Sk3/Cpx3     StreetwiseSk1/Cpx1
    Pilot/SpacecraftSk2/Cpx2     Survival/ForestSk1/Cpx1
    Small Arms (Specialist)Sk3/Cpx2     Survival/SpaceSk1/Cpx2
    Stealth (Specialist)Sk3/Cpx3     TeachingSk2/Cpx1
    Tech Science/CommunicationsSk2/Cpx3     Tech Science/ComputersSk2/Cpx2
    Throwing (Specialist)Sk2/Cpx1     Tech Science/ElectronicsSk1/Cpx2
    Zero-G OperationsSk3/Cpx2     Tech Science/MechanicsSk1/Cpx2
 
Trivia Skills

    Trivia/CapriceSk1/Cpx1     Trivia/RevisionismSk1/Cpx1
    Trivia/CEFSk2/Cpx2     Trivia/Terra NovaSk2/Cpx2
    Trivia/LiberatiSk2/Cpx1     Trivia/UtopiaSk1/Cpx1

 
Weapons
    VibroknifePower Pack 30Melee+0, x18
    Serva Cutlery KatanaN/AMelee+0, x23
    Riley M32 11mm Automatic PistolROF +0; Clip 126/12/24/48+0, x21
    Riley C55 11mm Compact PistolROF +0; Clip 53/6/12/24+0, x20
    Riley 50,000V TaserROF +0; Clip 304/8/16/32+0, I5
    Paxton S59GC Suppressed SMGROF +3; Clip 6015/30/60/120+0, x18
    Cunningham-21C Submachine GunROF +2; Clip 6018/36/72/144+0, x23
    Paxton R23C Bullpup Assault RifleROF +1; Clip 6050/100/200/400+0, x28
    Paxton Auxiliary Grenade LauncherROF +0; Clip 140/80/160/320-1, gren
    CEF Battlefield Infantry LaserROF +0; Clip 15200/400/800/1600+1, x40
    Concussion GrenadesGrenade, 9m7/14/28/56x30
    Concealable Concussion GrenadesGrenade, 7m7/14/28/56x30
    Fragmentation GrenadesGrenade, 8m/30m7/14/28/56x26/x14
    Incendiary GrenadesGrenade, 8m/12m7/14/28/56x24/x8
    Flash-Bang GrenadesGrenade, 3m/30m7/14/28/56x8/flash
    Sleep Gas GrenadesGrenade, 2m/15m7/14/28/56x5/gas
    Anti-Vehicle GrenadesGrenade, 0m/5m7/14/28/56x70/x35

 
Equipment
    Black Talon BDUs (Armor 10/20 vs Fire, HEP/All, +1 Stealth in low light)1.00 kg
    Gear Pilot Helmet (with Life Support Pack)2.00 kg
    Military Communicator with sub-vocal patch0.30 kg
    Riley M32 Automatic Pistol, in waist holster, w/laser sight (see above)1.60 kg
    Riley C55 Compact Pistol, in ankle holster (see above)0.50 kg
    Vibroknife, in calf sheath, w/clip (see above)0.60 kg
    Riley 50,000V Taser, in calf holster (see above)0.50 kg
    Paxton R23C Bullpup Assault Rifle w/passive optic/thermal sight (see above)3.60 kg
    Paxton Auxiliary Grenade Launcher for main rifle (see above)0.70 kg
    Webbing belts (6.0 kg maximum load)0.50 kg
        Sound suppressor for M320.40 kg
        Ten grenades (selected based on mission)2.00 kg
        Clips, M32 11mm Standard (1), Subsonic (1), DM Boost +2 (Hollow Point) (1)0.90 kg
        Clip, C55 11mm DM Boost +2 (Hollow Point) (1)0.15 kg
        Clips, R23C 7mm Caseless (2), Caseless Armor-Piercing (2)2.20 kg
    Small Backpack (50.0 kg maximum load)2.00 kg
        Binoculars (with 40x zoom, passive and active thermal modes)1.50 kg
        Bug (5), Tracer (5), Interlink for Data Glove/PDA0.30 kg
        Bug/Tracer Detector0.05 kg
        Chemical Sniffer0.10 kg
        Field Data Glove, Heads Up Interface, docked PDA1.80 kg
        Flashlight (50m adjustable)0.50 kg
        Handcuffs (2 sets)0.60 kg
        Light Flak Suit (Armor 20)2.00 kg
        Light Flak Vest, Arumande Design Studios Raven Cuirass (Armor 12)1.50 kg
        Night Vision Goggles, Passive Thermal0.50 kg
        Remote Microphone (with passive and laser modes)1.50 kg
        Scrambler (5)0.05 kg
        Kit, Climbing (35m rope, foldable grapple, pitons, carabiners, climbing claws)10.00 kg
        Kit, Electronics Tool (for Electronics Cpx2 tests)2.00 kg
        Kit, First Aid (for Medicine Cpx1 tests)0.30 kg
        Kit, Gun Cleaning (w/7mm, 9mm, 11mm bore brushes)2.00 kg
        Kit, Personal Hygiene1.00 kg
        Kit, Survival (bedroll, 1L canteen, 2L canteen, compass, lighter, rations, knife)5.00 kg
Combat weight (plus 32.70 kg for backpack)16.95 kg