Genre Points A character generates 3 genre points, plus any of the following modifiers: o +1 for having an Attribute at -2 or lower. o +1 for having 6 or more points in Flaws. The team pools all Genre Points into one common pool which may be used at any time to generate Genre Effects, which are explained below. Any player wishing to spend more Genre Points than he or she contributes in a session must gain the approval of the other players in order to do so. Genres Effects availiable to Black Talon 05: o Blessed Unconsciousness (1 Genre Point): The character blacks out and is assumed dead by the opposing side. All attacks against him cease, and he automatically wakes up at the end of the fight. o Escape Impending Death (3): Wound degradation miraculously stops. o Last Hurrah (*): If a character takes a fatal wound, he may spend all of his remaining Genre Points in one last ditch effort. His actions must be put towards saving the other characters or getting some vital piece of information/object where it is needed. This Effect will only last a few rounds, but the character ignores all action penalties during this time. At the end, the character is very dead and cannot be revived. o Lucky Break (3-9): Instead of taking full damage, the damage is reduced due to some fortunate circumstance. Every 3 Genre Points spent reduces the wound level by 1. Leadership in Personal Combat At the beginning of a combat (roleplaying scale) the leader gets a number of Tactical Command Points equal to his or her Combat Sense skill. Furthermore, at the beginning of a round the leader may spend an action towards making a Leadership roll, to generate Leadership Command Points. The threshold of this roll is 1, and takes into account the following modifiers: o Leader in close combat: -1 o All situation modifiers o Group Size: 3 team mebers = 0; 6 = -1; 12 = -2; 24 = -3; 48 = -4; 96 = -5 Leaders themselves cannot take Leadership Command Points - a Leader cannot effectively tell herself to look out behind her! Additional limitations: In any given combat round, a character may never use more Tactical Command Points than his Combat Sense level. A leader may not give more Leadership Command Points to a character than the leaders' Leadership level, per round.